Emil's Shop is a merchant in NieR:Automata. Encountered after facing A2 at the Forest Castle, he can be found driving around the City Ruins on multiple routes that tends to offer higher-end items such as chips, materials, and even a couple of exclusive weapons.
Location[]
There are three possibilities for Emil's shop, randomly chosen whenever a player character enters the city map by any means:
- He does not spawn at all.
- He spawns in his "slow" pattern—this will have him start out either in the large open square near the overpass to the Abandoned Factory, or right in front of the entrance to the Desert Zone. In this pattern he will randomly select selling either low-grade materials, or +3 Plug-in Chips. In this pattern, he travels slowly and sings his song at normal speed.
- He spawns in his "fast" pattern, spawning immediately outside the Resistance Camp. In this pattern, he randomly selects between selling the Type-3 Fists, Angel's Folly and Dress Module along with high-grade materials later in the game, or +6 Plug-In Chips. He moves extremely quickly, and his theme song is significantly sped up.
It is worth noting that the very first time a character uses Emil's shop, if they immediately speak to him again they will often get whichever shop menu they did not get the first time. It is therefore a good idea to hold off on using the store until the player stops him in front of the Resistance Camp.
As with any merchant, chips bought from Emil will always have the highest possible storage cost for their rank.
Stock[]
Plug-in Chip | Cost | Capacity | Category | Description |
---|---|---|---|---|
Weapon Attack Up +3 | 3,500G | [21] | Attack | Increase power of weapon-based attacks by 10%. |
Down-Attack Up +3 | 3,500G | [21] | Attack | Increase the power of down-attacks by 10%. |
Critical Up +3 | 20,000G | [21] | Attack | Increase critical hit rate by 4%. |
Ranged Attack Up +3 | 3,500G | [21] | Attack | Increase power of projectile attacks by 10%. |
Fast Cooldown +3 | 20,000G | [21] | Support | Reduce Pod program cooldown time by 10%. |
Melee Defense +3 | 3,500G | [21] | Defense | Reduce melee damage taken by 10%. |
Ranged Defense +3 | 3,500G | [21] | Defense | Reduce projectile damage taken by 10%. |
Anti Chain Damage +3 | 3,500G | [21] | Defense | Turn invincible for 2 seconds after taking damage. |
Max HP Up +3 | 3,500G | [21] | Defense | Increase maximum HP by 20%. |
Offensive Heal +3 | 3,500G | [21] | Defense | Recover 15% of damage dealt as HP. |
Deadly Heal +3 | 20,000G | [21] | Defense | Recover 30% HP for every enemy defeated. |
Anti Chain Damage +3 | 3,500G | [21] | Defense | Turn invincible for 2 seconds after taking damage. |
Auto-Heal +3 | 20,000G | [21] | Defense | After 6 seconds of not taking damage, restore 3.6% HP/sec. |
Evade Range Up +3 | 3,500G | [21] | Support | Increase evade distance by 60%. |
Moving Speed Up +3 | 3,500G | [21] | Support | Increase moving speed by 10%. |
Drop Rate Up +3 | 3,500G | [21] | Support | Increase enemy item drop rate by 40%. |
EXP Gain Up +3 | 20,000G | [21] | Support | Gain 10% more EXP by defeating enemies. |
Shock Wave +3 | 20,000G | [21] | Attack | Add a slightly strong shock wave to weapon attacks. |
Last Stand +3 | 3,500G | [21] | Attack | Increase attack power by 20% if HP is 25% or less. |
Damage Absorb +3 | 3,500G | [21] | Defense | 20% chance to restore 40% of damage taken. |
Vengeance +3 | 3,500G | [21] | Support | 20% chance that 40% of damage taken is dealt back to the enemy. |
Reset +3 | 20,000G | [21] | Defense | 15% chance of reviving with 30% HP upon death. |
Overclock +3 | 20,000G | [21] | Support | Slow time for 2.5 seconds after a Perfect Evade. |
Resilience +3 | 3,500G | [21] | Defense | Avoid stagger after hits if HP is 50% or more. |
Counter +3 | 3,500G | [21] | Attack | Counter an enemy attack to send back 60% of incoming damage. |
Taunt Up +3 | 3,500G | [21] | Support | Taunts raise player and enemy attack power to 280%. |
Charge Attack +3 | 3,500G | [21] | Attack | Increase power of charge attacks (hold Y) to 180%. |
Auto-use Item +3 | 20,000G | [21] | Support | Auto-use healing item if HP drops below 30%. Heals 30% more. |
Hijack Boost +3 | 3,500G | [21] | Hacking | Strengthen remotely controlled enemies. Enemy level +4. |
Stun +3 | 3,500G | [21] | Hacking | Zap a hacked foe to emit a 15m blast & stun them for 3.5 seconds. |
Combust +3 | 3,500G | [21] | Hacking | Short-circuit a foe, causing a fire for 4.5 seconds. |
Heal Drops Up +3 | 3,500G | [21] | Hacking | 40% chance foes drop healing items if defeated by hacking. |
Item | Cost | Category | Description |
---|---|---|---|
Rusted Clump | 67G (50G) |
Material | Rusted, beat-up ore. |
Dented Plate | 675G (500G) |
Material | A heavily dented metal plate. |
Titanium Alloy | 1,350G (1,000G) |
Material | Alloy composed of rare metals. |
Broken Key | 67G (50G) |
Material | A broken, unusable winding key. |
Warped Wire | 67G (50G) |
Material | A completely bent, twisted wire. |
Stretched Coil | 67G (50G) |
Material | A stretched out, unusable coil. |
Broken Circuit | 67G (50G) |
Material | A broken, unusable circuit. |
Stripped Screw | 675G (500G) |
Material | A worn-down, unusable screw. |
Small Gear | 675G (500G) |
Material | A small gear for something. |
Rusty Bolt | 675G (500G) |
Material | A rusted, beat-up bolt. |
Crushed Nut | 675G (500G) |
Material | A rusted, beat-up bolt. |
Dented Socket | 675G (500G) |
Material | A dented, unusable socket. |
Severed Cable | 675G (500G) |
Material | A cut, unusable cable. |
Broken Battery | 675G (500G) |
Material | A broken, unusable battery. |
Item | Cost | Category | Description |
---|---|---|---|
Type-3 Fists | 20,000G | Weapon | Outdated YoRHa models. |
Angel's Folly | 25,000G | Weapon | Weapons shaped after an angel's holy wings. |
Memory Alloy | 11,250G (5,000G) |
Material | Alloy composed of rare metals. |
Pristine Screw | 11,250G (5,000G) |
Material | A newly made screw. |
Large Gear | 11,250G (5,000G) |
Material | A large gear for something. |
New Bolt | 11,250G (5,000G) |
Material | A newly made bolt. |
Clean Nut | 11,250G (5,000G) |
Material | A newly made nut. |
Sturdy Socket | 11,250G (5,000G) |
Material | A socket to be used in a plug. |
Pristine Cable | 11,250G (5,000G) |
Material | A newly made battery. |
Dress Module | 10,000G | Key Item | Use this to change your costume. Taking damage will not remove your clothes in any way. |
Plug-in Chip | Cost | Capacity | Category | Description |
---|---|---|---|---|
Weapon Attack Up +6 | 10,000G | [28] | Attack | Increase power of weapon-based attacks by 50%. |
Down-Attack Up +6 | 10,000G | [28] | Attack | Increase the power of down-attacks by 50%. |
Critical Up +6 | 50,000G | [28] | Attack | Increase power of weapon-based attacks by 50%. |
Ranged Attack Up +6 | 10,000G | [28] | Attack | Increase power of projectile attacks by 50%. |
Fast Cooldown +6 | 50,000G | [28] | Support | Reduce Pod program cooldown time by 50%. |
Melee Defense +6 | 10,000G | [28] | Defense | Reduce melee damage taken by 30%. |
Ranged Defense +6 | 10,000G | [28] | Defense | Reduce projectile damage taken by 30%. |
Anti Chain Damage +6 | 10,000G | [28] | Defense | Turn invincible for 4 seconds after taking damage. |
Max HP Up +6 | 10,000G | [28] | Defense | Increase maximum HP by 50%. |
Offensive Heal +6 | 10,000G | [28] | Defense | Recover 50% of damage dealt as HP. |
Deadly Heal +6 | 50,000G | [28] | Defense | Recover 60% HP for every enemy defeated. |
Auto-Heal +6 | 50,000G | [28] | Defense | After 5 seconds of not taking damage, restore 9.6% HP/sec. |
Evade Range Up +6 | 10,000G | [28] | Support | Increase evade distance by 120%. |
Moving Speed Up +6 | 10,000G | [28] | Support | Increase movement speed by 16%. |
Drop Rate Up +6 | 10,000G | [28] | Support | Increase enemy item drop rate by 70%. |
EXP Gain Up +6 | 50,000G | [28] | Support | Gain 50% more EXP from defeated enemies. |
Shock Wave +6 | 50,000G | [28] | Attack | Add a powerful shock wave to weapon attacks. |
Last Stand +6 | 10,000G | [28] | Attack | Increase attack power by 60% if HP is 25% or less. |
Damage Absorb +6 | 10,000G | [28] | Defense | 35% chance to restore all damage taken. |
Vengeance +6 | 10,000G | [28] | Support | 35% chance that all damage taken is dealt back to the enemy. |
Reset +6 | 50,000G | [28] | Defense | 30% chance of reviving with 60% HP upon death. |
Overclock +6 | 50,000G | [28] | Support | Slow time for 4 seconds after a Perfect Evade. |
Resilience +6 | 10,000G | [28] | Defense | Avoid stagger after hits if HP is 20% or more. |
Counter +6 | 10,000G | [28] | Attack | Counter an enemy attack to send back 150% of incoming damage. |
Taunt Up +6 | 10,000G | [28] | Support | Taunts raise player and enemy attack power to 400%. |
Charge Attack +6 | 10,000G | [28] | Attack | Increase power of charge attacks (hold Y) to 300%. |
Auto-use Item +6 | 50,000G | [28] | Support | Auto-use healing item if HP drops below 30%. Heals 60% more. |
Hijack Boost +6 | 10,000G | [28] | Hacking | Strengthen remotely controlled enemies. Enemy level +7. |
Stun +6 | 10,000G | [28] | Hacking | Zap a hacked foe to emit a 20m blast & stun them for 4.5 seconds. |
Combust +6 | 10,000G | [28] | Hacking | Short-circuit a foe, causing a fire for 6 seconds. |
Heal Drops Up +6 | 10,000G | [28] | Hacking | 70% chance foes drop healing items if defeated by hacking. |
Notes[]
- A sure-fire strategy to spawn his shop goes as follows (given Chapter Select has been unlocked):
- Select Chapter 14-1, then head to the nearby teleporter once A2 gets up. From here, teleport to the "Desert: Camp" access point.
- Run towards the City Ruins and buy something from Emil, who should be right at the desert entrance.
- After buying something, run to the Resistance Camp. Emil should now be on the route near the camp. Shoot him down and he should have the weapon in stock, provided that the "Wayyy Bored" mail from Emil has been read.
- If the mail isn't present in the inbox, start running back towards the Desert Zone instead. The mail should trigger before reaching the desert. Simply read the mail at a teleporter, and then save the game. From here, simply repeat the strategy in the above bullet point.