NIER Wiki

Welcome to the NieR Wiki!
For mobile users, please use the desktop version for a better reading experience.

READ MORE

NIER Wiki
Advertisement
Overview

"A Man's Sorrow; A Journey's End"

Argo, also known as the One Who Continues to Challenge the Mountains, is a memory character in NieR Reincarnation first introduced in The Girl and the Monster arc's Ch 5: Snowy Peaks (The Distant Peak). He is an experienced adventurer who has overcome multiple famous mountains. He continuously throws himself into dangerous situations to look for the borderline between life and death, disregarding those that he leaves behind along the way.

Appearance[]

Argo is an older man with brown hair tied back into a ponytail and a full beard. His build is similar to that of father Nier, wearing warm, outdoor clothing to suit his mountain adventuring.

Story[]

"I was born at the foot and raised at the peak, and if I descend I'm just another worthless old man."
—A mountain people's saying

Argo's story is explored in Ch 5: Snowy Peaks (The Distant Peak).

An adventurer who lives only for the rush of going on perilous journeys, Argo spends his days climbing the tallest of mountains and exploring the harshest of environments. His journeying leads him to another such peak, one where no man is said to have ever reached the summit—and while the mountain itself seems to deny him passage, he pushes on.

A blizzard soon sets in over the mountain, and Argo is forced to seek shelter in a cave. He recalls a letter and charm in his pocket, given to him by his daughter, which gives him a renewed strength to continue. Halfway up the mountain, he encounters a lake with a corpse along the shore. He finds a note, and in shaky handwriting it relays the corpse's regrets about leaving his family behind to attempt the climb.

Argo reaches the final cliff before the peak, and after a perilous ascent he reaches the top. Despite the rumors of no one reaching the summit, he finds a ruined shrine waiting for him. He steps inside, and to his surprise he sees his wife—who questions him about why he would leave his family with a baby on the way. The man rubs his eyes, seeing then the corpse of a pregnant woman holding a familiar charm, and decides to quickly return home to his family.

In a snowy forest, a pregnant woman and her daughter await the return of her husband in the comfort of their home. They talk of what they'll do when he gets back, when suddenly the woman clutches her stomach in pain—her baby is ready to be born.

Argo awakens below the final cliff before the peak, realizing that he never made it to the top—the shrine was only a final dream he imagined as he fell. He feels for his daughter's charm in his pocket, and with its warmth he closes his eyes.

Character Story[]

My life's mission is to explore the entire world, for only great hardships can make me feel alive. Everything besides adventuring is merely a footnote. I wager I'll feel this way until the day I die.

I've faced the challenge of many unexplored regions in my life: Mountains untrodden by man, scorched deserts, frozen islands, pitch-black forests, caves that lead to an endless abyss... So many adventures I can't even remember them all.

Just the other day, my wife and I learned that our long-awaited first child was in her belly! Of course, I wanted to help however I could. Which is why I left our snug house in the snowy mountains and began the long climb down. My destination is a small nearby town. How long has it been since I've made this trip? My wife is usually the one who does the shopping. In any case, I don't mind doing what I must to help out during this time.

I haven't tasted the bustle of civilization in a long while, but I pay it little mind as I search for the shops my wife told me about. Heh. It's funny how quickly I get turned around in the streets—if only I was navigating a mountain path instead!

As I wander about, a merchant calls me over. He recognizes me as a renowned adventurer, and he says he has items he wants me to look at. He has a keen eye, this shopkeeper! Ha ha ha! The shopkeep lays out several items across his display: flint to create bonfires, a talisman that wards off illness, and ice that never melts, even under the hottest of suns. All extremely useful items on any adventure! He claims these items are all in high demand, so I buy them on the spot. Lady luck is really smiling on me today!

The moment I leave the stall, reality smacks me in the face: I spent all our money and didn't get a thing my wife wanted! Ah, well. Nothing to be done about it now. So I sell my coat and use the money to buy what I came for. Not the smartest thing to go coatless in the dead of winter, but I'm hearty—I'll find a way to survive. Mine is a body forged in the fires of countless journeys. It'd take more than this to do me in!

As I make my way back up the mountain, a blizzard suddenly comes upon me. I'm cold—really cold—but I spy a nearby rocky shelter and decide to hunker down. As I settle in, I try to start a bonfire with my new flint. But the moment I strike it, the damn thing shatters into pieces. It's a dud—talk about unlucky.

Somehow, I manage to make it home through the wind and snow. When my wife sees me, she demands to know why I was wandering around without my coat on, so I tell her the whole crazy story. Still, I'm pretty excited about my two remaining treasures!

That night, I am plagued by a high fever. You expect this kind of thing when you walk around in a blizzard without a coat, but it means my talisman that wards off illness is also a bust! Another dud! Can you believe it? Trying to kill the fever dead, I put my never-melt ice in a sack and set it on my forehead. I bet you can guess how this goes... I take the bag of lukewarm water off my head and toss it aside in disgust. That damn shopkeep took me for all I had! Still, it's not all a loss; I live on a snowy mountain... So if it's ice I need, I just have to walk outside! Ha ha ha ha ha!

Other Stories[]

ArgoDM1

The Mittens—Just in Case Part 1[]

Before he met an unfortunate end

Icicles hang from the eaves. The world outside is enrobed in white. The snow here is deep and cold. The trees, bushes, and grasses all lie buried, silently waiting for the arrival of spring.

A girl of tender age gazes out the window. "Here you go, honey."
The girl turns to face the speaker and finds her mother offering her a cup with steam furling from the top. It's filled with warm goat milk. Her mother swears by it, claiming it's the best thing for warding off winter's chill. But the girl doesn't feel strongly about it one way or the other.

"Uh, thanks," she says.
She accepts the cup from her mother and returns her attention to the outside world, taking small sips now and then.

"I wonder when your father will come home," murmurs her mother.
Without waiting for a response, she quietly retreats back to the kitchen. The girl exhales on the window, her breath warm from the milk. It clouds over in white. She runs her finger across the spot, sketching idle patterns. She is not allowed to play outside during the winter, so boredom is her constant companion. During such times, even a window can make a decent playmate. The girl lets her attention drift as she looks out the window at the piles of snow beyond.

Her small house sits halfway up a snowy mountain. The girl and her mother are usually the only occupants. Her father is rarely home. According to her mother, he is an adventurer of sorts who is always off traveling the world. The girl isn't sure what kind of job an "adventurer" is, exactly—all she knows is that her father is very busy. But her mother has a litany of complaints about him, and she is never shy to make her opinions known.

"Your father never listens! He's stubborn as a mule, drunk as a skunk, and he never, ever, EVER thinks about his family! He only cares about his damn adventures!"

And she always finishes her rant with the same exasperated phrase:
"I honestly don't know what to do with that man."

The girl is too young to speak with her mother as an equal. But as her mother has no one else to talk to, she grumbles away—as much to herself as her daughter most days.

Recently, her mother told the girl a story. Four years ago, when the girl was born, her father had apparently been off on one of his adventures.

"Wait," said the girl when she first learned of this.
"So you gave birth to me alone?"

Her mother replied with a chuckle.
"Oh, I knew he wouldn't come home, so I made sure to call a midwife up from town ahead of time."
The girl nodded as though she understood and said, "Gee, Mom. That's pretty crazy."
When the father finally returned from that freewheeling adventure, his daughter could already hold her head up on her own. After that, her mother raised her almost entirely alone. The girl would always gaze in bewilderment at her father during his rare visits home, and figured that perhaps his behavior was normal, and that's just what fathers are. But she could not help but feel concern by the dark look that often fell upon her mother's face. She doesn't hate her father. Not really, anyway. But once she became old enough to understand some things, she started to resent the way he treated her mother. One year, her father came home before the arrival of spring.

That was the night it happened. It led to one of the worst moments of her life. The three of them sat around the table enjoying a meal. Suddenly, her father—drunk as usual—leaned over to her and said:
"Y'know, if you were a boy, I'd take ya on an adventure with me."

Before she knew it, her eyes were filled with tears. Why am I crying about this? she wondered.
For a moment, her mind was a blazing whirl of emotion. Her father had laughed the whole thing off, claiming it was a joke and ruffling her hair. But it was no joke to her; as far as she was concerned, her father had denied her very existence. As the days passed, another emotion began to bud within the girl, one far different from her usual sadness and isolation. It was a spirit of defiance toward her father.

ArgoDM2

The Mittens—Just in Case Part 2[]

"Y'know, if you were a boy, I'd take ya on an adventure with me."
Two years have passed since her father hollowed out her heart. Though she is older now, she still lives alone with her mother. Her father continues to live his life of freedom, stumbling home whenever the mood strikes.

Why does Dad like adventures so much?
Why does Dad think they're more important than Mom?
Why does Dad hate me?

These questions often enter the girl's mind before she falls asleep. But one of her lean years can never find the answer.

Eventually, as always, her father wanders home. When he crashes through the door, he hands over all sorts of random articles to her mother. They're a mix of strange statues, odd flowers, and a dozen other useless trinkets—but he refers to them proudly as his "spoils."
"Sell 'em for money!" her father says proudly.

But the girl knows from her mother that his "spoils" are near to worthless. In the end, her mother always paid their living expenses by knitting clothes and gloves and selling them in town. But of course, her father has no idea. She asked her mother once why she didn't tell her father this, and she just shook her head.

"Those spoils are important to him. If he ever realized they were junk, it would make him terribly upset."
After handing over his most recent spoils, her father gulps down strong alcohol with dinner. Though he is usually silent on his first night back, this time he gleefully spins tales of his adventures. Ever since the incident of two years ago, the girl had avoided her father when he drank. She couldn't bear having him say something so cruel again. That's why she rarely hears his adventuring tales directly. But his booming voice is impossible to avoid in the small house, and it reaches her as she lies in bed. He raves about fighting a ferocious beast in a scorching volcano, claims to have discovered ancient ruins in a deep wood, and weaves a tale of a titan's mirage in a land of illusion.

"Bet I would love these stories if I was a BOY," mutters the girl.
Annoyed, she closes her eyes and waits for sleep. She occasionally hears her mother make indistinct noises to indicate she's following along—either because she's used to such stories after all the years, or because she's simply tired of hearing them. Soon, her parents start to argue. This is another part of his coming-home "routine." The cause of their argument is always some trivial matter, mostly involving a supposed hurt suffered by her father.

"Are you even listening to me!?"
"This is important!"

Things like that. Yet to a child, every argument is a new round of pain. Whenever he starts yelling, she feels such empathy for her mother that her entire soul is plunged into a whirlpool of fear and unease. She pulls her blanket over her head and wraps it tight around her ears in an attempt to block out his drunken howls. I wish he'd never come home.

Soon, she hears her father yell, "Adventuring is my life, woman!" followed by the familiar slam of a door. The argument had ended as it always did. With sleep miles away, the girl slips out of bed and makes her way to her mother, who is sitting silently at the kitchen table.

"I'm okay, honey," she says with a slight smile.
"Go back to bed."

Relieved, the girl returns to her bedroom and quickly falls asleep. She thought her father might stick around for a bit this time, but he sets off again in the middle of the night. And she knows that when he returns, he'll cheerfully drink his favorite drinks, wolf down some food, and argue with her mother. The same pathetic pattern; an endless, worthless cycle. Why did he do the same thing over and over? And why did her mother put up with it? She did not understand at first. One day, the mother said to the girl, "That's just who your father is."

To the girl, it looked as though her mother was forcing a smile. The girl eventually summed it up in a single thought:
"I guess that's just what it's like to be married."

ArgoDM3

The Mittens—Just in Case Part 3[]

Days pass. Months pass. How many winters has it been now? As always, she drinks her warm goat milk and stares out the window at nothing of particular importance. Giant trees. Mysterious animals. Colorful flowers. Creepy insects. From spring to autumn, the whole outdoors surrounding their home is her special place. She spends her days covered in mud as she runs through the mountains, following her curiosity wherever it leads. But winter? Well, winter is different. Deep banks of snow confine the girl to her house; her world shrinks down to a single fogged-over window. She hates winter. She hates it with all that she is.

This winter, her mother is nearing full term with her second child. But her father is off wandering the world again, so the two of them are home alone. Despite her pregnancy, her mother stays busy with housework and knitting. The girl understands this is what supports them both, and does her best to play alone and out of the way. But the house is so very boring. Lately, she's been whittling herself small toys out of wood, but that can only pass the time for so long. Today, the girl simply sits and waits for the day to end.

Eventually, her gaze leaves the window and wanders about. This room, with the large table and fireplace, is where she and her mother—and occasionally her father—take their meals. Bottles of her father's drinks sit in a row on the mantle. They almost seem lonely, as if wondering why no one has yet popped their corks to enjoy the wonders within. In the kitchen, something bubbles merrily away. Her mother is preparing dinner. Though there is still milk in her cup, she sets it on the table and wanders off to find a different room to play in. Sadly, the house is not very large. She arrives at her destination within seconds. A tired wooden door stands before her. And on the other side...is a mystery. Boredom has made the girl bold. This is the only room in the house she has never seen. It is her father's room. He has forbidden anyone else from entering it.

"I have important things in there," he often said,
"and I don't need you fiddling around."
"He is definitely hiding something," says the girl to no one.

She feels years of defiance and resentment boiling up, and suddenly wants to open that door more than anything. But if her mother catches her, she will be very upset. Her mother takes promises with her father seriously, after all. That was why she snuck past her mother in the kitchen and approached the door on feet as quiet as a cat. Before her, a door. Behind it, a space for her father alone. She can hear her own heartbeat. Sweat glistens on her palms. She is nervous about disobeying her father, but also about learning his secrets.

Finally, the girl pushes the ill-fitted wooden door ajar, slips through the gap, and closes it behind her. The room is silent in the absence of its owner. It is also exceedingly plain, with only a bed, a desk, and a small assortment of adventuring tools. She begins her exploration at the desk. It is covered with a messy stack of papers. There is a date scrawled on each. The girl flips through the papers idly. They are records of his adventures. The rough handwriting belies the fact he wrote them all himself. Each story tells of dangers faced on his travels; of moments that mark the line between life and death. They tell what he thought, what he did, and how he felt. They also speak of all the marvelous sights he has seen. They're so detailed, it's like the girl is there with him. She digs deeper and deeper into the pile before finally reaching the bottom, where she finds a paper from one year in particular: The year she was born. She opens the record and begins to read—and as she does, her heart leaps into her throat.

ArgoDM4

The Mittens—Just in Case Part 4[]

I was very young when I first snuck into Dad's room. He had a pile of writings there, but one in particular spoke to me. The date on the cover was from the year I was born. My name was written at the top, and below that was paragraph after paragraph of kind words for his beloved child. I'd often doubted he even remembered me at all, so I held it tight and read furiously.

I want to show my beloved daughter all the secrets that slumber in this wide, wide world. I want to prove to her that I have lived. And I want her to know how so very beautiful the world can be.
That's why I'm writing down my adventures starting today: So that someday she can know all this for herself.
My only wish is that her life be filled with joy and wonder. I would give anything for that.

Dad was a large, loud, awkward man. And he was terrible at expressing his feelings—especially love. But in that moment... I suddenly understood him. The date on that entry was three months after my birthday.

Mom told me he was off adventuring the day I was born. He must have written it when he came back. That's just the kind of man he was. After that, my impression of him changed. Once I knew he loved me—really knew it—my feelings of defiance and revulsion slowly began to change. A few days after I snuck into his room, he came home. Like always, he got hammered, fought with Mom, and stomped off to his room. I was still young, and though I understood him a little bit better, I hadn't had time to process everything yet, so I was still annoyed. It was hard to hear them fight—especially because I knew how much it hurt Mom. And like I said, I was still processing everything. But somehow I mustered up the courage to give him a present.

It was the next morning, just as he was heading out. The snow was heavy that day. I woke up early, walked outside, and handed him a letter and a good-luck charm I'd carved out of wood. It was the first present I'd ever given him, and he looked a little shocked to receive it. But then he smiled at me, muttered an awkward thank-you, and tucked them both away in one of his pockets. That smile made me feel like my heart was going to burst. Then he walked over the horizon and disappeared. I was euphoric, flying, so I ran back inside and asked Mom to teach me how to knit. I wanted to make him a pair of mittens for when he got back. I'd never given a damn about knitting before, but now making something nice for Dad was all I could think about. Maybe I thought it would make up for all the coldness I'd shown him over the years. Unfortunately... I was never able to give him those mittens. Because after he left that day, he never came back.

I've been waiting for ten years now.
"You're back! You're back! Tell me a story! An ADVENTURE story!"
When I open the door and enter the house, my little brother runs up and attaches himself to my leg. He's far happier than I ever was at that age—and why not? He's healthy and loved and has the whole outdoors as his playground. But unlike me, all he knows about Dad are his stories.

"I'm gonna be an adventurer just like you, Sis!"
I now travel the world as a fledgling adventurer. And on the occasions I make it home, I always make sure to spin my brother a tale or three. The records my father left behind are my most precious treasures. Mom was beside herself when I told her I was going to be an adventurer, but she eventually came around; you can only fight what's in your blood for so long, you know?

I still remember what Dad said that night:
"Y'know, if you were a boy, I'd take ya on an adventure with me."
I hated him in that moment—and it took a long, long time for that hate to finally drain away. And while I couldn't express what I felt when I was a kid, I can put it into words now. He was wrong. I knew he was wrong. And I wanted him to admit it. So I'm going to prove to him that a woman can be just as skilled an adventurer as any man....Heh. I guess I really am his daughter, huh? Anyway, if I ever find him out there in this great, wide world, I'll do what Mom would do and give him holy hell. And each time I set out for some new and unseen land, I pray this is the time where it will finally happen. And of course, I always carry the mittens.

...You know. Just in case.

ArgoHidden5

The Obstinate One[]

Hee hee! Are we gossiping here? I hope you don't mind if I join in, because Mama has a juicy little morsel to share.

So when I went to check on that adventurer the other day, I found him moaning and groaning as he hung from a cliff by one hand. His arm is as thick as my entire body, and yet there it was, just slip, slip, slipping away!

Well, I was so shocked, I yelped in surprise! And I knew his record didn't end there, so it was all quite embarrassing, let me tell you.

...Hmm? What happened next? Well, just as he was about to fall, I heard his wife yell. She was cradling their little girl and staring at him with THAT look, so I knew he was in real trouble. Then she demanded that he stop training and come play with his daughter!

Can you believe it? The man was just training! And right after she yelled at him, he switched hands and started humming to himself! I swear, some people...

ArgoHidden6

Mountain Folk's Ballad[]

Mother's Ballad

Sturdy scoundrels descend
from mountain peaks.

Screams startle from sleep.
Hide all the swaddled babes
in the house, quick quick.

I was born by the sea.
Raised on the blue.
If I stay on the mountain,
I'm naught but a cosset's dam.

Blustery snow.
Swelling courage.
All who protect, embrace rage.

They are coming, quick quick.

They are coming.

They are here.

All who protect, stand ready.

Father's Ballad

When home I drink. I brood.
I gaze out windows and wish
for cliff and ash and bone.

I thank mother earth.
How she battles for me.

I was born at the foot and
raised at the peak, and if
I descend I'm just another
worthless old man.

A lion's fate.

Unknown stars.

All who are valiant,
rise, rise to the zenith.

I must go quickly.

I must go now.

All who are valiant,
rise, rise to the sun.

ArgoHidden7

Notes on a Lovable Adventurer (1)[]

How did you two meet?

In the mountains, naturally.
We met when I attacked him.

Sorry. You attacked him?

Yes. I was a bandit then. What, I don't look like it? I was abandoned by my parents at a young age, so I had to do what was necessary to survive. It was so easy to take things from climbers; they never think a woman could do them harm.

Was he one such climber?

Yep—and I don't think I worried him for a second, either. I approached while he was in the middle of a climb, pretending to be a frail little girl before trying to stab him, but it didn't work. He just sort of...slid out of the way.

Did he know how to fight?

Who knows? I had the same question, but he just laughed and said: "I fight mountains. Of course I can handle at least this much." He then said to me, "Quit banditry and try adventure instead!" ...Heh. He laughed, too. He had this big, infectious laugh, and it started me laughing as well. It's such a nice memory for me now.

Anyway, I stopped attacking climbers on the mountains after that, and we had two kids together. I'm really thankful for all he did.

I'm so glad you're happy. Thank you for your time.

3 Records match the category selection:

Banner Title Event Character Other Character Duration(s)
RecordSunsetPortBanner Sunset Port Akeha Argo 8/5/2021-9/1/2021
7/3/2022-7/20/2022
6/29/2023-8/6/2023
RecordValleyOfLightBanner Valley of Light Argo 3/6/2022-3/19/2022
9/24/2023-10/9/2023
RecordADistantPeakBanner A Distant Peak Argo 11/29/2022-12/25/2022
12/21/2023-1/1/2024

Anecdote: Emperor[]

Anecdote Emperor1
The man conquers the mountain. He alone bests the vastness of nature. Hardships become like friendships. He basks in otherworldly exaltation. There is no peak he cannot reach, no ridge he cannot traverse. He is the king. The first to see the sunrise. For he sits astride the highest point.

Anecdote: Emperor[]

Anecdote Emperor2
The man conquers the mountain alone with no thought for his wife or child. He is criticized for being selfish. Blamed for being vain. Mocked for being savage. Unable to resist the mountain's pull, he journeys for his own impulses. He is king, and kings are ever arrogant. For they never see the truth in time.

Costumes[]

Variations of characters and weapons can be unlocked through the in-game gacha system.

ArgoDefault portrait

Apex Traveler (★★)
Weapon: Spear of the Precipice
Default Costume

A mountain-loving man who has conquered several peaks and climbs in order that he might "find his life."

Though nature has risen up against him many times, he overcomes each challenge placed in front of him.

Perhaps he will finally find the life he seeks if he can reach the summit of one last mountain...

Force: 10702

HP: 36169
Attack: 2737
Defense: 4957
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Rockchipper
Skill Gauge: A

Deal 80% damage to one enemy 4 times (damage increased by 40% when HP over 80%).

Character Abilities

Toughness: HP up by 12%.
Aegis: Defense up by 12%.
Vigor: Attack up by 9%.

ArgoDissenting portrait

Dissenting Traveler (★★★)
Weapon: Ghost Impaler
Obtained through any Summons

December 29th. Heavy snow.

I fight for what I seek. I will fight tomorrow, and the day after, and the day after that.

I don't know if what I'm looking for is at the end of my battles, but I will fight for it tomorrow, and the day after, and the day after that.

For the fight is the only proof I still live.

Force: 14294

HP: 50838
Attack: 3660
Defense: 6744
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Treefall
Skill Gauge: C

Deal 60% damage to one enemy 4 times and reduce attack by 30% for 30 seconds.

Character Abilities

Aegis: Defense up by 16%.
Toughness: HP up by 16%.
Icewater Rush: Increases the stats of equipped water-affinity weapons by 16%.

ArgoGuardian portrait

Guardian Traveler (★★★)
Weapon: Spear of Freezing Mist
Obtained through Valley of Light Medal Exchange

Ar2:8 Mountain Village Guardian


The man was born to poor mountain people; theirs was a simple life spent in nature before returning to the earth.

Bored with his lot, the man left home for the city, where he discovered people ruled by coin—a value system unfamiliar to him. And because of his youth, the power of greed slowly overtook him.

Force: 14766

HP: 67312
Attack: 4659
Defense: 3854
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Dispersal
Skill Gauge: B

Deal 100% damage to one enemy 4 times (deals 80% more damage if target is poisoned).

Character Abilities

Bold Vigor: Damage up by 24% when HP is above 70%.
Aegis: Defense up by 16%.
Vigor: Attack up by 12%.

ArgoSummer portrait

Summer Traveler (★★★)
Weapon: Javelin of Vice
Obtained through Sunset Port Medal Exchange

Husband: You think I'm headed to the mountains again, huh? Well, I'm not! I'm going to the beach to find the white whale of legend!

Huddled in the corner, his wife ignores him.

Husband: That woman does not understand adventure at all...

The wife walks to him with something in hand.

Wife: Here. It's a light coat and loincloth for the beach.

Husband: Oh, thanks. Right, then! I'm off! Bwa ha ha!

The wife watches as her husband departs.

Wife: I hope that fool is all right. He can't even swim...

Force: 14461

HP: 75609
Attack: 4261
Defense: 3916
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Harpoon
Skill Gauge: C

110% damage to a single enemy 3 times. Also has a 20% chance to inflict blind for 3 turns.

Character Abilities

Toughness: HP up by 16%.
Training: Increases chance normal atk will be 3-chain or more by 8%.
Vigor: Attack up by 12%.

ArgoAbstract portrait

Abstract Traveler (★★★★)
Weapon: Core Half-Pike
Obtained through any Summons

Take up your spear. Track your prey. Take its life.
They provide nourishment for my existence, just as I might one day provide nourishment for theirs.

It is not something to be feared.
Life is a circle, and it continues on for eternity.

Force: 16098

HP: 49884
Attack: 4821
Defense: 5779
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Perforate
Skill Gauge: C

Deal 80% damage to one enemy 5 times and increase damage of 2x or more chains by 40% for 30 seconds.

Character Abilities

Aegis: Defense up by 50% for 60 seconds.
Vigor: Attack up by 40% for 60 seconds.
Bold Vigor: Damage up by 20% when HP is above 70%.

ArgoPatriotic portrait

Patriotic Traveler (★★★★)
Weapon: The Devil Queen
Obtained through Pure Hills Medal Exchange

September 10th

Hello from a small inn I stumbled across! The view of the coast is just lovely.

How's the girl doing? Is she still talking to that boy? If he ends up being a weirdo, I'll turn his guts inside out! ...If I were there. But I'll entrust that to you. Look, just make sure she doesn't get any weirdos chasing her.

Force: 16118

HP: 59554
Attack: 4197
Defense: 6050
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Icicle Smash
Skill Gauge: A

Deal 260% damage to one enemy 2 times (damage dealt increases by 80% when afflicted by a status ailment).

Character Abilities

Bold Vigor: Damage up by 30% when HP is above 70%.
Vigor: Attack up by 20%.
Aegis: Defense up by 15%.

ArgoCelebratory portrait

Celebratory Traveler (★★★★)
Weapon: Cicada Husk
Obtained through Half-Year Anniversary Summons

Long ago, I would've said "treasure." But now, my answer would be the starry sky as seen from the mountain peaks, or nature in all of its shining glory...

No. I know what it is: "The place I yearn to return to."

Force: 15917

HP: 56131
Attack: 6613
Defense: 4140
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Hunters' Banquet
Skill Gauge: B

Deal 80% dmg to all enemies with 60% chance to stun for 1 turn. +60% dmg for 30 sec. on chains of 2x or more.

Character Abilities

Vigor: Attack up by 25%.
Pursuit: Damage up by 30% on chain attacks of 3 or more.
Whirlwind Rush: Increases the stats of equipped wind-affinity weapons by 20%.

ArgoFractured portrait

Fractured Traveler (★★★★)
Weapon: Thunderflash Lance
Obtained through any Summons

i think
what i see on the mountains is ambition
what i see on the peaks is hope

i think
what i see in the mirage is anxious yearning
what i see in the depths of death is despair

Force: 16366

HP: 55516
Attack: 6712
Defense: 4421
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Avalanche Splitter
Skill Gauge: C

120% dmg to one enemy 3 times. That enemy recieves 40% more water dmg for 30 sec.

Character Abilities

Vigor: Attack up by 20%.
Icewater Rush: Increases the stats of equipped water-affinity weapons by 40%.
Ward: All allies' defense up by 10%.

ArgoBloody portrait

Bloody Traveler (★★★★)
Weapon: Dynast's Torment
Obtained through any Summons

I thought my acts just.
When had that idea taken hold?
A lonely prayer, understood by none.
But who is that prayer for?
I sinned by acting as though I never noticed.
So I seek atonement, as well as this dream's end.
But as the moment approaches, I finally understand:
Wishes and reality have long since drifted apart.

Force: 16512

HP: 85633
Attack: 5118
Defense: 4132
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Dominance's Obsession
Skill Gauge: C

Increase damage of 2x or more chains by 15% for 60 seconds and reduces skill cooldowns by 20% for all allies.

Character Abilities

Valiance: All allies' attack up by 15% for 60 seconds.
Mastery: Increases the chance of a 3-, 4-, or 5-chain occurring by 5% each for all allies.
Resilience: All allies' HP up by 10%.

YuletideTravelerPortrait

Yuletide Traveler (★★★★)
Weapon: Starsnow Spear
Obtained through A Distant Peak Medal Exchange

"What should we get her this year?"
"Waaay ahead of you. I already got her a rock!"
"...Sorry. A rock?"
"Yeah! I found it near the mouth of a volcano way down—"
"No."
"What!? Why!?"
"You honestly think she'd be happy to get a rock!?"
"What kid doesn't want a rock!?"
"...At least find her a jewel or something. Please."

Force: 16710

HP: 66791
Attack: 6383
Defense: 3822
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Yule Tree Swipe
Skill Gauge: C

Deal 150% damage to one enemy 3 times and increase light damage received by that enemy by 20% for 30 seconds.

Character Abilities

Valiance: All allies' attack up by 15%.
Luminous Leap: Increases the stats of equipped light-affinity weapons by 20% for whole party.
Resilience: All allies' HP up by 10%.

ShadowboundTravelerPortrait

Shadowbound Traveler (★★★★)
Weapon: Splitting Axe
Obtained through Shadowbound Traveler Summons and any Summons (after 8/17/2023)

When I come down
I go right back up

As if penance
As if fate

I may lose my way
Lose sight of it all
Lose myself entire

But I continue to climb
And descend once more

Force: 19271

HP: 72573
Attack: 6740
Defense: 4621
Agility: 1000
Critical Rate: 25%
Critical Damage: 150%

Character Skill: Earthbind
Skill Gauge: C

Deal 120% dmg to one enemy 5 times. Increase all allies' atk by 30% for 30 sec. Reduces skill cooldowns for all allies by 20% when own affinity is fire.

Character Abilities

Assault: All allies' critical rates up by 15%.
Blaze Leap: Increases the stats of equipped fire-affinity weapons by 25% for whole party.
Blaze Rush: Increases the stats of equipped fire-affinity weapons by 20%.

ArgoReborn portrait

Reborn Adventurer (★★★★)
Weapon: Four Seasons
Obtained through Dark Memory Quests

This is the story of when the loutish man was yet alive and well.

The man acted the part of a terrible father so his family would not worry after him, for death stalked him around every corner.

But the morning he left on his adventure, his daughter gave him a gift. After taking it, he turned his back on her and walked away—for if he were to embrace her, he might never leave on another adventure.

Force: 19156

HP: 53905
Attack: 4821
Defense: 7155
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Earthsmasher
Skill Gauge: A

Deal 490% damage to one enemy 2 times and increase your defense by 100% for 10 seconds.

Character Abilities

Bold Vigor: Damage up by 50% when HP is at 100%.
Blaze Guard: Fire damage taken down by 25%.
Vigor: Attack up by 15%.

FrozenHeartAdventurerPortrait

Frozen-Heart Adventurer (★★★★)
Weapon: Seasonal Shift
Obtained through Recollections of Dusk Quests

The man was an adventurer.
Never did he stay in one place for long—not even the home where his family awaited his return.
The man was a bit awkward.
He loved his family deeply, but he was never able to find a way to express himself.
The man lost his life on a mountain.
But his regrets bound him to the land... Was he vexed to have lost to the mountain, or perhaps stopped by his feelings for his family? Not even he himself knew.
All the same, he was an adventurer.

"All right, then. Where to next?"

Force: 27773

HP: 149890
Attack: 5950
Defense: 6333
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Icecrusher
Skill Gauge: A

Deal 200% damage to one enemy 5 times. Enter a provoke state for 10 turns. Reduce damage taken on self by 80% for 15 times. Also has a self-inflict stun for 10 turns.

Character Abilities

Toughness: HP up by 50%.
Luminous Guard: Light damage taken down by 25%.
Nourishment: Continually recover 15% HP for 3 turns when your HP falls below 70%. Once only.

Costume Updates[]

28 August 2022: Abstract Traveler

  • Perforate Character Skill: Skill damage increased from 60% per hit to 80%.

Memoirs[]

Argo's Memoir Set[]

Small Set Bonus: Critical rate up by 10%.
Large Set Bonus: Critical rate up by 15%.

Memoir013
Alpha Dreams of Colchis I lived like an animal as a kid: Stole what I needed, slept on the ground and in alleys, and turned away everyone who tried to help.


But there was one man who saw past all that and took me in—an adventurer. He had a lot of dreams that may nor may not have been possible, but I wanted to try and see them all the same.

"The Brawny Adventurer's Travelogue"

Memoir014
Mythos Dreams of Colchis My fellow travelers tell a tale of a "snow woman" who lives deep in the mountains. She's gorgeous, and if you find her, she'll grant your every wish!


Apparently there's also a weathered shrine at the peak where they used to sacrifice folk in the old days. That's likely where the rumors come from, 'cause no one can actually grant wishes.

...Right?

"The Brawny Adventurer's Travelogue"

Memoir015
Hubris Dreams of Colchis I'm a big, blunt guy, which means people often think I'm, stupid—but adventurers need a good grasp on all sorts of things.


Take language, for example. Can't read letters?
Can't read books. Can't read books?
Can't prepare for a new journey.
See, like this book here says... Ummm...


Well, even books you can't read make for great kindling!

"The Brawny Adventurer's Travelogue"

Voicelines (English)[]

  • "Adventuring's great. You see gorges that lead into hell, mountains that scrape the heavens, raging waves and starving beasts; and you'll rot away on the ground somewhere if you ain't up to snuff. Aye, the world's a beautiful place indeed."
  • "Hungry? Eat meat. No meat? Eat grass, or bugs. Ain't no meal too meager when you're lost in the mountains."
  • "Got a wife and daughter, plus another little one on the way. I know I gotta end my wandering ways and get back to 'em, but I can't quit the call of the road."

Entrance Dialogue "Think you can stop me?"
New Wave "Your numbers don't mean squat!"
Attacking "Time for some pain!"


"Check this!"





Counter "What a slowpoke!"
"Betcha feel dumb!"
"Over here pal!"
Receiving Damage/Debuff
"Damn it!"
Receiving Healing/Buff "Thanks buddy!"
Giving Debuff "We'll beatcha!"
"You ain't ready for us!"
Healing "Guess this'll do for now."
"This should help."
Giving Buff "It's all about grit!"
"Need some fighting spirit."
Companion Skill "Go!"
"Ho-ho!"
Revived "I ain't beat yet!"
Death
"So this is death..."
Quest Complete (Unused)
"I've had worse!"
"That was a toughie!"
Enhancement (Unused) "Means I'm still in my prime."
"There's always a new horizon."
"I still had room to grow."

Trivia[]

  • Argo's name is based on the ship in Greek mythology, Ἀργώ (Argo).[2]
  • Argo will eat anything, but thinks some strange mushrooms he ate on the verge of starvation were the tastiest.[1]
  • Argo's hobby is anything related to adventure, but he also collects souvenirs.[1]
  • Argo's special skill is everything related to adventure.[1]
  • Argo's "Patriotic Traveler" costume is that of father Nier's from NieR.
  • In the memoir "Hubris" from the memoir series "Dreams of Colchis," Argo can be seen reading Grimoire Weiss.
  • In the event story Record: Sunset Port, Argo can be seen in the background.
  • The official English NieR Reincarnation Twitter has made multiple posts using screenshots from Argo's chapter.[3][4]
  • Argo was the first NieR Reincarnation character that was conceptualized. He was created by Yoko Taro and his story used by the team as reference for creating the rest.[5]

Gallery[]

References[]

Navigation[]

Advertisement