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Fishing Nier Automata New

Fishing is an ancient human recreational activity that 2B, 9S and A2 can partake in during the events of NieR:Automata. Fishing serves three purposes: firstly, catching and selling the fish/items caught is a good early source of currency. Secondly, catching different types of fish will add to the Fishing Encyclopedia, an Intel section. Thirdly, a few unique items can only be retrieved by fishing in specific locations.

Overall, fishing is an optional activity, though one of the items that can be caught is required to complete a secret sidequest.

Method[]

To fish, the player needs to find a body of water where the fishing icon appears (a plug-in chip can be equipped to mark fishing spots on the mini-map, if desired). Holding the button down will cause the controlled character to form a holographic chair and begin fishing.

The fishing controls are very simple, with one button used to cast and retrieve the Pod. Just pressing the button to retrieve the Pod after getting a bite will automatically catch the fish; unlike in NieR RepliCant and NieR Gestalt, there is no need to drain the fish's health to reel them in. Trying to cast to an area of solid ground will result in the Pod bouncing back so it can be cast again.

There are two different cues that indicate a fish has been hooked: one is the Pod dropping below the surface of the water with an audible plop sound. The second is more subtle: in an area where the Pod drifts on the current, if the Pod stops moving or reverses direction, a fish has been caught. This can also happen in areas where there is no current, though in this case, it is impossible to tell if this has happened. If the Pod is left for too long after getting a bite, the fish will get away. The Pod bobbing in the water does not seem to indicate anything in particular.

A second button is used to conclude fishing and will reel the Pod in if it is floating.

A great deal of experimentation by players has found no clear pattern determining what is caught or when: it does not seem the location in a given fishing spot the Pod is cast in, which Pod it is, or whether the Pod light is on or off has any real effect on catches. Neither does the water the Pod is cast in need to be deep enough to actually accommodate the fish in question; even ankle-deep water can often be fished in. Fish do, however, have set locations where they can be caught, and set levels of rarity which affect how likely it is to catch them in a given session.

List of Fish[]

Below is a list of every item caught through fishing and their locations:

Arowana Entry
Arowana City Ruins: Deep Cave - Outside Emil's Residence
Desert Zone - Oasis
Forest Kingdom - Waterfalls and rivers
Twinfish Entry
Twinfish City Ruins: Deep Cave - Outside Emil's Residence
Killifish Entry
Killifish City Ruins - Waterfalls, streams, and underground lake (outside Emil's Residence)
Desert Zone - Oil Field and oasis
Amusement Park - Bridge
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point)
Carp Entry
Carp City Ruins - Waterfalls, streams, and underground lake (outside Emil's Residence)
Desert Zone - Oil Field and oasis
Amusement Park - Bridge
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point)
Bloat Fish Entry
Bloat Fish City Ruins: Deep Cave - Outside Emil's Residence
Flooded City - Coast and near the missile
Koi Carp Entry
Koi Carp City Ruins - Waterfalls, streams, and underground lake (outside Emil's Residence)
Desert Zone - Oil Field and oasis
Amusement Park - Bridge
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point)
Fur Carp Entry
Fur Carp City Ruins - Ravine under wooden bridge
Forest Kingdom - Waterfalls, rivers and castle moat
Freshwater Ray Entry
Freshwater Ray Amusement Park - Bridge*

*Right side, facing the Theater. Does not appear on the left side.

Arapaima Entry
Arapaima Forest Kingdom - Waterfalls, rivers and castle moat
Oil Sardine Entry
Oil Sardine Desert Zone - Oil Field
Beetle Fish Entry
Beetle Fish Desert Zone - Oasis
Water Flea Entry
Water Flea Flooded City - Coast and near the missile
Twoface Entry
Twoface Flooded City - Coast and near the missile
Coelacanth Entry
Coelacanth Flooded City - Coast
Blowfish Entry
Blowfish Flooded City - Coast and near the missile
Swordfish Entry
Swordfish Flooded City - Near the missile
Mackerel Entry
Mackerel Given to player by Jackass
Flooded City - Coast and near the missile
Horseshoe Crab Entry
Horseshoe Crab Flooded City - Coast
Starfish Entry
Starfish Flooded City - Coast; near the submerged buildings
Bream Entry
Bream Flooded City - Coast and near the missile
Basking Shark Entry
Basking Shark Flooded City - Near the missile
Killifish Machine Entry
Killifish Machine City Ruins - Waterfalls and streams
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point)
Koi Carp Machine Entry
Koi Carp Machine City Ruins - Waterfalls and streams
Desert Zone - Oil Field
Amusement Park - Bridge
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point)
Arapaima Machine Entry
Arapaima Machine Amusement Park - Bridge
City Ruins - Waterfalls and streams
Forest Kingdom - Waterfalls, rivers and castle moat
Carp Machine Entry
Carp Machine City Ruins - Waterfalls and streams
Desert Zone - Oil Field
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point)
Bloat Fish Machine Entry
Bloat Fish Machine City Ruins - Ravine under wooden bridge
Desert Zone - Oil Field
Forest Kingdom - Waterfalls, rivers and castle moat
Blowfish Machine Entry
Blowfish Machine Desert Zone - Oil Field
Flooded City - Coast and near the missile
Swordfish Machine Entry
Swordfish Machine Flooded City - Near the missile
Starfish Machine Entry
Starfish Machine Desert Zone - Oil Field
Flooded City - Coast
Bream Machine Entry
Bream Machine Desert Zone - Oil Field
Flooded City - Coast
Coelacanth Machine Entry
Coelacanth Machine Flooded City - Near the missile
Mackerel Machine Entry
Mackerel Machine Desert Zone - Oil Field
Flooded City - Coast
Horseshoe Crab Machine Entry
Horseshoe Crab Machine Flooded City - Coast
Arowana Machine Entry
Arowana Machine City Ruins - Ravine under wooden bridge
Basking Shark Machine Entry
Basking Shark Machine Flooded City - Near the missile
Freshwater Ray Machine Entry
Freshwater Ray Machine Amusement Park - Bridge
Machine Lifeform Head Entry
Machine Lifeform Head City Ruins - Ravine, Waterfalls, streams, and underground lake (outside Emil's Residence)
Desert Zone - Oil Field and oasis
Amusement Park - Bridge
Forest Kingdom - Waterfalls, rivers and castle moat
Flooded City - Waterfalls (near Coast access point), Coast, and near the missile
Tire Entry
Tire Sewers leading to the Amusement Park
Flooded City - Coast and near the missile
Gas Cylinder Entry
Gas Cylinder City Ruins - Ravine under the wooden bridge
Sewers leading to the Amusement Park or the sewers between the City Ruins and the Flooded City

Forest Kingdom - Waterfalls, rivers and castle moat
Battery Entry
Battery Sewers leading to the Amusement Park or the sewers between the City Ruins and the Flooded City
Desert Zone - Oil Field
Broken Firearm Entry
Broken Firearm Sewers leading to the Amusement Park or the sewers between the City Ruins and the Flooded City
Amusement Park - Bridge

Other rewards[]

These items are acquired by fishing but are not logged as entries in the Fishing Encyclopedia. They can only be "caught" once:

Iron Pipe
Iron Pipe Sewers leading to the Amusement Park or the sewers between the City Ruins and the Flooded City
Pod B
Pod B Flooded City - Coast