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Overview

"A Fleeting Hope; A Clear Mission"

Noelle, also known as the Sealed Girl, is a memory character in NieR Reincarnation first introduced in The Girl and the Monster arc's Ch 11: Mist on the Water (Echoes in the Heart). She wakes up in a collapsed research facility. Not knowing who or where she is, she wanders the deserted area with only the voice in her head as a guide.

Appearance[]

Noelle has the appearance of a young woman with dark orange eyes and white hair that goes down to her shoulders. She wears a high-collared white dress kept together with black belts, as well as bandages wrapped around her legs and black open-toed shoes. She also has a small bar code present on her left thigh indicating her original status as a weapon.

Story[]

"They gave her a new name, perhaps because it was too painful to call her by the old one."
— A researcher's diary

Noelle's story is explored in Ch 11: Mist on the Water (Echoes in the Heart).

Character Story[]

Bg00100001
When I open my eyes, a strange sensation lingers in my mind. It appears I have been dreaming. In my dream, I was flying before I fell from the sky. It is the same dream I always have. I hear dreams are what humans experience while undergoing memory reorganization. But if this is true, why do I have this dream? I have never flown; I have no memories of it. Maybe I only wish I could fly. Or maybe it's an influence from my older sister—the original.

Bg00100004
I didn't dream today—or maybe I did and I just don't remember. I hear that's possible as well, though you'd think I would know, considering that I'm dealing with my own body. We constructs are not supposed to need sleep. Not to say that we could perpetually act autonomously—just that it was planned that we'd undergo regular maintenance instead. But I'm different. I'm the only one who sleeps. Who dreams. I dream of memories that do not belong to me, memories that intermingle with my own feelings. I do not know why I am the only one to do so. But my dreams are indispensable to me. I need them.

Bg00100007
I dreamed again today—or rather, I remember my dream. I dreamed I met someone living in a small forest hut. I concentrate on the sensations I felt while sleeping, and I am overcome by the sense I am unable to breathe. This memory most certainly belonged to my elder sister. I cannot easily reach my elder sister's memories; it is like trying to navigate a path covered in fog. Perhaps this is an effect of her losing control. But my dreams are so far removed from reality. After all, I have never seen a human before.

Bg00100010
When I finally exit the facility and make my way outside, I find more lush nature—and ruined cities—than in my memories. And I also find hordes of machines. But I see no humans anywhere. Not a single one. The sight is so different from my elder sister's memories when she used to live on the surface. How long have I been asleep? How long did I dream? There is no way for me to know the answer. Will I ever reach the place from my sister's memory? The only clues I have come to me as I dream.

Other Stories[]

NoelleDM1

Her Question Unanswered Part 1[]

Long before the youngest awakened

Machines line a darkened room like a row of steel coffins. With a sudden noise, a single door swings open. The coffin contains a sleeping girl whose pure-white hair reaches down to her shoulders. As her lashes flutter faintly, her eyelids slowly lift.

Dark orange eyes shine out. They dart back and forth in an attempt to grasp the situation. The first thing she sees is a monitor affixed to the wall. Then a dozen or so unmoving female figures. She blinks once and stares at their faces. She turns her gaze to each, one after the other. After a moment, she realizes they are all identical.
Eyes. Hair. Lips. Ears. Skin. Clothing. Height. Weight. Every detail is perfectly matched.

"......"
The girl shows no surprise at this. But it's not as if she knew it was coming. In truth, she knows nothing at all. Her expression is simply blank. As blank as her shimmering white hair.

She exits the machine and takes a few steps forward. She passes the other girls and comes to the center of the room, then looks around again. There are around a dozen girls, and an equal number of empty machines. It seems she is the last to awaken. The monitor is blank. Besides the floor and walls and ceiling, there is nothing else to the room. Having taken in the room, she now looks down at herself. Her clothes are the same as her companions. Her collar—which is high enough to hide her mouth—contains a small apparatus on the inside.

The girl turns to look at the monitor. Her face appears on it, a reflection from what scant light exists within the room. The face in the reflection matches the other girls. A pair of emotionless eyes stare back at her. After a time, the screen lights up blue. White shapes are projected on the monitor. They blink and change shape, over and over again.

"......"
The girl understands nothing; she simply stares at the dancing figures on the screen.

Suddenly, the apparatus in her collar springs to life, accompanied by a high-pitched sound. The moment it does, the girl's consciousness is flipped upside down. Voices ring in her head. Scenery dashes across her vision. Information flows inside her like a raging river. Her head feels hot. The hallucinations link together; images become words in her consciousness as they burn into her mind.

V O IC E CO L O R P AI N LI G HT HE A T FOR M S HA D OW
vOICE COLoR PAiN LIghT HEat ForM shaDoW
voice color pain light heat form shadow

  • huff* *huff*


The girl's vision returns. Her breathing remains ragged, her footing unsteady. But now she understands. We are weapons. She brushes aside her sweat-slicked bangs and directs her attention to the monitor. It contains writing in stark white letters:
"ELEVENTH FORCED MEMORY CONFERMENT SUCCESSFUL."

Weapons built from plants or animals are known as "living weapons." In the case of these girls, they are based on a single human. From the time they were born to the moment they woke up, they were implanted with the instincts of a weapon and administered drugs that forcefully caused them to mature. Once they are ready, they will be given the necessary knowledge to function as a weapon and sent into battle. They will never know the meaning of killing—or of living.

Now, a new mission is ready for them. The order appears on the screen:
"EXTERMINATE THE THIRTEEN TARGETS."
Multiples of an identical voice echo through the room, all saying the same word: "Yes."
Following the description of the operation, target information appears on the screen. There is no sound; merely words and charts that appear on the screen one after the other before vanishing again.

"END BRIEFING. COMMENCE OPERATION."
With that, the monitor goes dark once more. With the blue light gone, the room is again plunged into shadow. A white light pours in, tearing the gloom apart. A portion of the wall moves, granting a view of the outside world. A black van appears in the light. The girls begin their operation, piling into the vehicle with perfectly synchronized footsteps.

NoelleDM2

Her Question Unanswered Part 2[]

Approximately twenty-one minutes have passed since the beginning of the operation. Within an area that was once the city center, the girls stand and stare at a single point. They encountered the first target four minutes after arriving at their destination. But things have not yet proceeded to a combat situation. There is one reason for that...

The girls stare at their lone target. Much like the girls, it is made with humanoid elements, including a head, torso, and four limbs. But each part is warped and twisted, like a doll haphazardly stitched together. Its skin reflects the sunlight, creating an eerie rainbow. All these facts are just as their intel said it would be.

The girl at the rear of the group is the one who woke up last. She wields a sniper rife.

"......"
She peers down the sight, checking on her allies. The ones on the front line wield swords and other close-combat weapons. Those with spears, greatswords, and other large weapons stand behind them, while those with long-range weapons—like the girl herself—watch and wait from even further in the rearguard. The weapons were procured from the self-driving vehicle they used for transport. Each girl was allotted a different one that signified their role. Though they all share the same faces and minds, they soon begin to separate from one another based on the weapon they have been given. After checking on her allies, the girl sights the target.

Something is different from their pre-battle information: The target shows no reaction to their presence. While it seems to know they are there, it shows no interest, instead choosing to draw idly on the ground with a single finger. This behavior is strange; they had been told their target exhibited characteristics of being "violent and cruel." This expected behavior was the reason they had approached the upcoming battle with such caution.

Five minutes later, events finally begin to unfold. A sword-wielding girl approaches the target. She walks with slow, measured steps. The sniper carefully observes the situation. When the sword-wielder is fifteen meters away, there is movement. Empty eyes turn to stare at her. They survey her calmly. The moment she raises her sword, the target leaps into the air.

The battle has begun. The target twists in the air and uses the speed of its fall to slam its arms down on the sword wielder. She blocks the attack with the blunt edge of her weapon. A cloud of dust rises in the air at the impact. In the midst of it, the girl's eyes glow red. Empty eyes lock onto a crimson gaze. Both are shaped like humans, but both are false. A red light zips around within the dust. Blows and parries are traded with inhuman speed. Attacks collide. The red light stops. The dust slowly settles, exposing the pair. The sniper takes in a short breath and holds it. She pulls the trigger.

The bullet pierces the air. The moment the sound reaches the target's ears, its left arm is blown from its body. The shock robs the creature of its ferocity. It slowly collapses into a defenseless heap. Another girl leaps forward from behind the sword user. Her spear pierces their foe, ending it. Target one, silenced. The sniper thinks these words to herself. At the same time, she notices a strange sensation. Almost like a hole is being filled. But the girl does not understand what the feeling is, or what brought it about. As though confirming something, she looks at her palms. There is nothing there. Even though she had just felt she had obtained something.

"...Huh?"
She readjusts the grip on her rifle and stands. With the strange sensation still in her chest, the girl and her companions set out for the next target. In front is the one who wields the sword. The roles given to them in battle had led her to assume a natural position of leadership. The girl in front looks down at her palm as they walk. She also does not know the source of her discomfort. What they feel is not joy in victory; simply excitement that their perfectly coordinated actions have led to success. But the girls do not yet understand that.

NoelleDM3

Her Question Unanswered Part 3[]

A white shadow dashes across the ruins. The girl runs silently; ahead, her companions are locked in battle with a mighty foe. If her hurried footsteps make even the slightest sound, the operation will end in failure. Yet if she slows her pace in hesitation, there would be many casualties. What's the best plan of action? The girl runs. She wipes her bloody hands on her sleeve, adjusts her grip on her rifle, and increases her pace.

They encountered the mighty foe fifteen minutes ago. They had just eliminated the eleventh target when it happened: Calamity itself rose up above the ruins of a building. It stood nearly ten meters high. Its body was unnatural—an image of the human form, but forcefully stretched and enlarged, with skin scarred like an old roadmap.

It was a mutant:
A being that had somehow gained characteristics which typically did not exist in their kind. This information was shared with them before the battle. But while they expected the mutant target, the did not expect it to appear with such speed. The mutant fell from the sky like a meteorite, crushing one of the girls on contact. Before the group could even register this fact, it had felled another of their number. The girls' blood rained down across the ruined city. The mutant's empty eyes towered above them.

Which brings us to the present. While the group successfully reorganized their formation, the battle has not yet turned in their favor. Dodging the mutant's constant blows, the girls deliver their own. But their blades cannot pierce its thick skin. Their movements begin to slow, exhaustion taking hold as attack after attack comes up empty.

But then, the sound of an explosion from behind the target: The unmistakable percussion of a sniper rifle. A large bullet pierces the mutant's neck, causing the massive figure to stagger. But it quickly recovers. The bullet's path becomes another scar. As the girl loads another bullet in the chamber, the mutant makes a slow turn to face her....

Which is exactly what she wants. The human body is covered with soft muscle and skin that stretches and contracts as it moves. And the larger a body is, the more that muscle and skin is forced to move and contract—and to stretch thin. The scars on the mutant's skin are places that have been damaged from this constant stretching. It was the sword-wielder who first realized this. As the mutant turns, a scar tears open on its lower back. And while its attention is focused elsewhere, the sword-wielder leaps high in the air and slams her weapon through the opening.

The mutant lets out a cry as it crumbles to the ground. The girl continues running up its back, dragging her blade behind her to create a massive canyon of flesh and bone. Blood fountains from the wound, painting her red. The mutant falls face first onto the ground. The earth shakes. Dust flies. The moment it falls, the remaining girls focus their attack on the head. Specifically the neck, where the bullet has created a new scar. The sniper fires again, creating a new furrow in the creature. The rest of the group attacks this new opening with relish. The mutant shivers. It howls. Its fingers contract, convulse...and then, finally, it moves no more. Watching from a distance, the sniper releases her grip on her rifle and lets out her breath. The purpose of holding her breath is to steady her aim. It is only natural to exhale after the shot. But this time, it almost sounds like a sigh of relief. She shoulders her rifle and prepares to rejoin the group.

But before she can move, a sound erupts behind her. It is the thirteenth target. It had emerged from the ruins close to the isolated sniper, and now tears out her windpipe. Blood mists across the air. Crimson spreads over the ground.

"......"
A ragged breath escapes from her ripped throat. In her dimming consciousness, the girl looks at her palm. All she finds is her bloody, lifeless hand.

NoelleDM4

Her Question Unanswered Part 4[]

And so, the thirteenth target falls. With the operation complete, the driverless vehicle returns. The armored machine carries the group back to the place where they first woke up. It is dark in the vehicle, and featureless save for slots to store weapons and handrails along the sides. It is the typical construction for a vehicle that carries weapons.

The automobile motors across the wilderness. The girls sit on the floor inside. A full half of them do not make the return trip. The air is filled with the scent of metal and oppressive silence. The weapons on the wall still drip with blood. One of the girls stares at them for no reason in particular. She sees her own sword, as well as a number of weapons that no longer have anyone to wield them. Some of the slots contain nothing at all, their weapons having been too damaged to recover. In particular, many guns are missing, and the largest such gap is one that used to hold a sniper rifle. A thought crosses the girl's mind as she stares at the space:

There is a hole that will never be filled.

The journey continues. No one speaks. Despite the silence, they still hear nothing from outside the vehicle. Finally, the girl stops staring at the weapons and closes her eyes. She leans back and waits for time to pass. She knows the return trip is the same distance as the first, but it seems to be taking much, much longer. It feels like she will be in this vehicle forever.

Some time later...

The vehicle finally comes to a stop. Its doors open automatically. Light pours inside. The girls file out. Some walk slowly, nursing wounds. Some walk slowly, nursing exhaustion. But the girl who had her eyes closed does not move; instead, she remains in the vehicle and listens to the footsteps of her companions slowly fade into the distance. Once that sound is no more, she opens her eyes, forces herself to her feet, and steps out. The moment she touches the ground, the sound of the large doors closing begins. On a whim, she turns back to look. She sees the wall of weapons slowly disappear.

"......"
The engine begins to hum. The girl stands in place, completely alone, until the vehicle drives off.

When the girls return to their dark room, they see cold white letters on a blue screen.

"WELL DONE."
"THERE ARE FEWER CASUALTIES THAN ESTIMATED."

The words of praise flicker for a moment before vanishing. A rundown of their next operation suddenly springs to life on the screen. Though the objective and plan remain the same, the scale this time will be larger, including the number of targets. Which means their numbers will need to be replenished. The girls stare silently at the screen. Once the mission statement is complete, the screen urges them to enter the row of machines for rest and wound treatment.
Each girl replies with a single word: "Yes."
But unlike the last time, they do not speak in unison. The screen falls dark. The girls follow orders and return to their coffins.

Inside, the girl who closed her eyes cannot stop her thoughts.

They estimated the number of dead and injured. Those deaths had been predicted from the start. I am alive. But that only means I survived this day. If I die tomorrow, I will be replaced. The fight will go on.

She feels a sense of unease. Her thoughts spin as she drops her gaze to her palms. There is nothing there. Perhaps there had never been anything there. What was she trying to think of? She does not know. The machine fills with liquid. Her consciousness fades. She had felt something in her hand. But now she feels nothing. How can there be nothing? Her question still unanswered, the girl slips into the dark.

NoelleHidden5

The Weapon's Travels[]

The girl lived in a house with her parents, one where the garden was visible from the window. In this garden sat a small shed and brilliant flowers. It was a simple sight, yet beautiful—but now it is only a place of memory.

And a place to which her long-dead sister desires to return.

The girl has taken on the burden of her elder sister's final wish and set off on a long journey. It has been a difficult trial indeed, for she has no leads and no one to rely on. But now, guided by scant clues, she finds herself growing ever closer to this place.

But though I believe she will find her way here. I cannot say for certain if this is a good thing. All the girl wants is to make her sister's dreams come true. She thinks of nothing else—not even her own situation.

What will she have left once her journey is over? Oh, but that question worries Mama...

NoelleHidden6

LW0123[]

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Playing audio: LW0123.wav

"...anyone gets...way...
none of you...this..."

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1 Record matches the category selection:

Banner Title Event Character Other Character Duration(s)
RecordPathOfLongingBanner Path of Longing Noelle 11/7/2021-11/17/2021

Costumes[]

Variations of characters and weapons can be unlocked through the in-game gacha system.

2 star 150 400

Hidden Weapon (★★)
Weapon: Si'F-06proto
Default Costume

One of a countless number of girls who was created by a research facility to be a living weapon. Her eyes glow a ghastly red during battle, revealing her true nature.

She now follows the voice in her head as she moves through the world cutting down strange white specters.

Force: 12291

HP: 41192
Attack: 3918
Defense: 4745
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Claws of Agito
Skill Gauge: A

Deal 80% damage to one enemy 4 times (damage increased by 40% when HP over 80%).

Character Abilities

Aegis: Defense up by 12%.
Toughness: HP up by 12%.
Vigor: Attack up by 9%.

Dissenting 150 400

Dissenting Weapon (★★★)
Weapon: Si'F-06append
Obtained through any Summons

Date: ____ What I Picked Up

I found a diary, so I'm trying my hand at writing. I don't know the date, so I left it blank. I also don't know when today started or when tomorrow starts. I'm thinking of using this diary to record my dreams. Honestly, I have no idea how people used to use diaries.

Force: 16462

HP: 50470
Attack: 5255
Defense: 6673
Agility: 1160
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Thorns of Morbus
Skill Gauge: C

90% damage to a single enemy 4 times. Also has a 100% chance to inflict poison for 5 turns.

Character Abilities

Aegis: Defense up by 20%.
Fleetfoot: Agility up by 16%.
Vigor: Attack up by 12%.

Guardian 150 400

Guardian Weapon (★★★)
Weapon: Trial Shearing Pike: WR0a
Obtained through Path of Longing Medal Exchange

No10:1 - Letter Guardian


A square sky. A crucified life. Though she cannot see the flames, she wastes away in bed as the quagmire of disappointment slowly swallows her whole. Her mother's letters and her father's search for a cure are all that keep her going, and yet even their love now feels like a curse. Eventually the letters stop. Her father vanishes. And one day, eyes of a different color open in her once-familiar face.

Force: 16102

HP: 61169
Attack: 6395
Defense: 4642
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Epistula's Way
Skill Gauge: C

Deal 60% damage to one enemy 4 times and increase all allies' critical hit rate by 15% for 30 seconds.

Character Abilities

Vigor: Attack up by 16%.
Aegis: Defense up by 16%.
Resilience: All allies' HP up by 8%.

Abstract 150 400

Abstract Weapon (★★★★)
Weapon: Si'F-06
Obtained through any Summons

Sometimes I don't understand.

I don't understand the sights I see, the sounds I hear, or the scents I smell while I sleep. They are someone else's memories—but if I acknowledge them, they start to intermingle with my sensations, and I gradually lose track of what senses are truly my own.

Lately, I've found it difficult to keep them distinct even when I am awake. "Whose sensations are these?" I wonder this to myself as I make my way back to the facility.

Force: 18869

HP: 50875
Attack: 7388
Defense: 5154
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Clavis's Bit
Skill Gauge: A

Deal 120% damage to one enemy 5 times (damage increased by 60% when HP over 80%).

Character Abilities

Vigor: Attack up by 25%.
Recovery: Recover 20% HP when your HP falls below 70%. Once only.
Icewater Rush: Increases the stats of equipped water-affinity weapons by 20%.

Celeb 150 400

Celebratory Weapon (★★★★)
Weapon: Iron Signpost
Obtained through Half-Year Anniversary Summons

I was not sure how to answer the question I was posed. But I think the answer, for me, is "My older sister's desires."

For that is what lights my way forward, even though I know not what may happen next.

Force: 16253

HP: 71430
Attack: 5131
Defense: 4968
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Thunder of Gloria
Skill Gauge: C

Deal 85% damage to one enemy 4 times and increase all allies' attack by 30% for 30 seconds.

Character Abilities

Valiance: All allies' attack up by 15% for 60 seconds.
Luminous Rush: Increases the stats of equipped light-affinity weapons by 40%.
Toughness: HP up by 15%.

NoelleBloodless 150 400

Bloodless Weapon (★★★★)
Weapon: Si'F-unnumbered
Obtained through any Summons

garakiagashinihiu i nikarashimakavu who are you
ninoruimeramadewakaji this body ruibirakashi
sleep akekirismuchimifuriheniburubikisujiminodzuyagu
dream sarutareimaokazumidorushijiribinemu voices
terisuta songs ibenepo hear bidahikarabushi
someone himirebagami
fureniroyaseguhijihohasomikirantenukuzuvu
awaken hanikitagamenareha must go
back memoyukinikanebuashiumi
girenashitorasuwatadahemawoyurou red
dzuhigihekeworedoh irekurahomebhehitsu
i don't understand himirebagamemoyukini

Force: 18197

HP: 57795
Attack: 6807
Defense: 4422
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Atrox Vestigium
Skill Gauge: B

Deal 150% damage to one enemy 4 times (damage increased by 60% when HP is below 50%).

Character Abilities

Soldier: All allies' agility up by 15% for 60 seconds.
Void Rush: Increases the stats of equipped dark-affinity weapons by 40%.
Vigor: Attack up by 15%.

NoelleBloody 150 400

Bloody Weapon (★★★★)
Weapon: Si'F-ADVtest
Obtained through any Summons

Time flows unmarked
looming behind me

It melts into shadow
encumbers legs
creeps up spines and into throats

I have little time left, so little

So little time before all fades to white

Force: 16531

HP: 88171
Attack: 4444
Defense: 4735
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Praecepta's Yoke
Skill Gauge: B

60% dmg to one enemy 5 times, reduce their atk by 30% for 30 sec, and enter a provoke state for 2 turns.

Character Abilities

Luminous Guard: Light damage taken down by 25%.
Void Rush: Increases the stats of equipped dark-affinity weapons by 40%.
Toughness: HP up by 15%.

NoelleNewYear 150 400

New Year's Weapon (★★★★)
Weapon: CRUD-lore
Obtained through Festive Dress Summons

The road stretches ever onward, and I am alone
Reward for traversing it eludes me yet
All I focus on is the path ahead
I know not what waits for me
Lone vow in my heart, I go where I am meant to

Force: 17800

HP: 64244
Attack: 6009
Defense: 3944
Agility: 1000
Critical Rate: 10%
Critical Damage: 165%

Character Skill: Strena's Fortune
Skill Gauge: C

Deal 200% damage to one enemy 3 times. (Critical damage increased by 60%). Also increase all allies' attack by 15% for 30 seconds when own affinity is fire.

Character Abilities

Vigor: Attack up by 40% for 60 seconds.
Blaze Rush: Increases the stats of equipped fire-affinity weapons by 40%.
Fatal: Critical hit damage up by 15%.

NoelleFractured 150 400

Fractured Weapon (★★★★)
Weapon: Si'F-06scar
Obtained through any Summons

A VOICE CALLS A NAME IN MY DREAMS
IT IS NOT ME   THESE ARE NOT MY MEMORIES

THE VOICE DESPAIRS AS IT CALLS THE NAME
BUT THAT IS NOT WHO I AM ANYMORE

Force: 17749

HP: 52590
Attack: 7179
Defense: 4360
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Glimpse of Arae
Skill Gauge: A

Deal 85% damage to one enemy 5 times and increase damage of 2x or more chains by 30% for 30 seconds.

Character Abilities

Pursuit: Damage up by 40% on chain attacks of 3 or more.
Fleetfoot: Agility up by 40% for 60 seconds.
Aegis: Defense up by 15%.

NoellePhantasmal 150 400

Phantasmal Weapon (★★★★)
Weapon: Gae Bolg
Obtained through Final Fantasy XIV Summons and Phantasmal Gateway Summons

The one-eyed dragon roars. Blood splashes over azure armor. Yet the flames of enmity grow wilder still, and dark wings rise to blot out the sky.

This battle has raged for a millennium; the hatred also.
Days once spent with family now serve only to fuel revenge.

It is a strange resemblance—perhaps the girl is not so very different after all.

Force: 28173

HP: 76730
Attack: 9248
Defense: 5544
Agility: 1000
Critical Rate: 25%
Critical Damage: 150%

Character Skill: Draconic Fang and Claw
Skill Gauge: C

Deal 200% damage to one enemy 5 times (when own affinity is light, dmg up by 25%) (crit. dmg increased by 60%). Increase your attack by 15% (30 seconds).

Character Abilities

Vigor: Attack up by 30%.
Assault: All allies' critical rates up by 15%.
Toughness: HP up by 15%.

NoelleAbyssalPortrait

Abyssal Weapon (★★★★)
Weapon: Si'F-06cracked
Obtained through any Abyssal Summons

"I didn't know about myself. I didn't know what happened to me."
But now you do.

"My eye had turned red, but it's the same as ever now."
But that doesn't mean it's back to normal.

"Things that were not me before are now becoming me."
I'm afraid to learn about the voice, and yet, I'm the only one who can.

Force:

HP:
Attack:
Defense:
Agility: 1000
Critical Rate: 20%
Critical Damage: 150%

Character Skill: Quo Vadis
Skill Gauge: B

290% dmg 3 times, dmg increases by 40% when HP is over 80%. Increase dmg of 2x or more chains by 40% for 30 sec.

Character Abilities

Festering Memory: Attack up by 40%. Skill cooldown time extended by 50%.
Liquid Acuity: Increases attack of equipped water-element weapons by 80% and HP of equipped water-element weapons by 40%.
Assault: All allies' critical rates up by 10%.

FabledWeaponPortrait

Fabled Weapon (★★★★)
Weapon: Thorn of Brutality
Obtained through SINoALICE Crossover Summons

Pure

(noun) Without contaminants. Ignorant of the world.

1. I don't know. Is that really the purest?
2. The purest gaze always hurts people's hearts.

◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇

"Why not wear red? It'll make those stains invisible!"

"I don't know... Can't I just wash it?"

Force: 24800

HP: 81188
Attack: 9168
Defense: 5844
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Rubra's Wolf
Skill Gauge: C

Deal 230% damage to one enemy 3 times and decrease their defense by 30% for 30 sec. Also increases all allies' fire damage by 30% for 30 sec. when own affinity is fire.

Character Abilities

Valiance: All allies' attack up by 20%.
Blaze Verve: Increases the attack of equipped fire-affinity weapons by 40% for whole party.
Resilience: All allies' HP up by 10%.

SummerWeaponPortrait

Summer Weapon (★★★★)
Weapon: Si'F-33
Obtained through Binding Beach Swimwear Summons

A girl in a swimsuit stands alone on an empty beach.
White-haired girl: But the people in the photo look like they're having so much fun...
She stands there, photo in one hand, ice cream in the other.
White-haired girl: I still don't understand, even when I try it myself.
White-haired girl: But since I went to all the trouble of making it...
She bites into the ice cream and faintly furrows her brow.
White-haired girl: ...My head hurts.

Force: 28967

HP: 91227
Attack: 8647
Defense: 5915
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Litus Spray
Skill Gauge: C

Deal 180% damage to one enemy 5 times. Increase all allies' attack by 15% (45 seconds). Reduces skill cooldowns for all allies by 15% when own affinity is water.

Character Abilities

Fleetfoot: Agility up by 50% for 60 seconds.
Proficiency: Grants a 70% greater chance that your normal attacks will be a 3-chain (Has no effect on the chance of a 4 or 5 chain).
Bold Vigor: Damage up by 30% when HP is above 70%.

FestiveWeaponPortrait

Festive Weapon (★★★★)
Weapon: Si'F-35
Obtained through Festive Weapon Summons and and Reverie's Garb Summons

The answer is that I don't know.

But oh, how I wish I did.

It is why I travel.

To the very ends of the earth.

Because I know I will find something there.

Force: 39952

HP: 100813
Attack: 11521
Defense: 5844
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Joculator's Trick
Skill Gauge: B

Deal 380% damage to one enemy 4 times (dmg up by 70% when own affinity is dark) (damage dealt increases with less current HP for a max of 50%). Enter a dauntless state (30 seconds) when own affinity is dark.

Character Abilities

Vigor: Attack up by 30%.
Void Swiftness: All allies with the same affinity will get skill cooldown time shortened by 5% while equipped with a dark-affinity main weapon.
Caged Vigor: Damage up by 30% when HP is below 60%.

MechanicalWeaponPortrait

Mechanical Weapon (★★★★)
Weapon: Ver1.2
Obtained through YoRHa Crossover Summons

I possess no emotions. No soul. A created being like myself
carries nothing but the weapon placed in my hands.
Our fate is to fight, fight, fight, fight, fight, fight...
And then ultimately die.

But I won't let it end. I don't want it to.
I won't let them get away with it. I can't.
I want to be with you, touch you, feel you,
enjoy simply being alive at your side.

For we are already free.

Force: 38781

HP: 97258
Attack: 10999
Defense: 6333
Agility: 1000
Critical Rate: 35%
Critical Damage: 180%

Character Skill: Mastery: Ater's Thunder
Skill Gauge: B

Deal 340% damage to one enemy 5 times (dmg up by 70% when own affinity is light). Reduce one enemy's defense by 15% (30 seconds). 25% gauge increase at battle start.

Character Abilities

Vigor: Attack up by 30%.
Ambush: Critical rate up by 25%.
Fatal: Critical hit damage up by 30%.

YuletideWeaponPortrait

Yuletide Weapon (★★★★)
Weapon: Si'F-12
Obtained through Yuletide Weapon Summons and Holy Winter's Night Summons

"Red, white, green. Lights. Fir tree. Star."
"Did everyone have fun decorating?"
"Did everyone enjoy looking at all of this?"
"What part of this brought everyone joy?"
"I...don't understand."
"Maybe I'd understand if I had a family."

Force: 33179

HP: 140897
Attack: 7009
Defense: 6240
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Aurora's Charity
Skill Gauge: B

Increase all allies' attack by 30% (30 seconds). Increase damage of 2x or more chains by 30% (30 seconds) for all allies. Decrease all enemies' defense by 20% (30 seconds) when own affinity is wind.

Character Abilities

Valiance: All allies' attack up by 25%.
Whirlwind Acuity: Increases the attack of equipped wind-element weapons by 100%. Increases HP of equipped wind-element weapons by 50%.
Mastery: Chance of a 3/4/5-chain occurring up by 8% each for all allies.

NoelleReborn 150 400

Reborn Warlady (★★★★)
Weapon: Si'F-06alter
Obtained through Dark Memory Quests

This is the story of before she awoke.

An eddying spiral. Repeated death. So many lives were made, awakened, and vanished. So many hopes crumbled without taking form.

Only one girl was freed from this cruel struggle. She alone carries hope's burden, crossing the earth to fulfill her vow of finding the place the first girl dreamed of.

Force: 21117

HP: 67420
Attack: 5601
Defense: 6843
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Atra Meteor
Skill Gauge: A

Deal 330% damage to one enemy 3 times (damage dealt increases with more current HP for a max of 20%).

Character Abilities

Recovery: Recover 40% HP when your HP falls below 70%. Once only.
Blaze Guard: Fire damage taken down by 25%.
Toughness: HP up by 15%.

FrozenHeartWarladyPortrait

Frozen-Heart Warlady (★★★★)
Weapon: Si'F-06nova
Obtained through Recollections of Dusk Quests

The world is gentle moonlight beneath a starry sky. There lies
the end of a long journey—the final stop on a distant road.

She thinks back to how the ground felt beneath her feet.
The scent of the wind that caressed her cheeks.
The sights upon the back of her eyelids.

The girl's final wish has been granted, and as she slips into
eternal sleep with a smile, the same flowers from that day
bloom within the brilliant white crystal.

"Allow me to say this on her behalf: I am home."

Force: 28233

HP: 87660
Attack: 9787
Defense: 5257
Agility: 1000
Critical Rate: 10%
Critical Damage: 165%

Character Skill: Alba's End
Skill Gauge: A

Deal 200% damage to one enemy 5 times. Reduce one enemy's defense by 20% (30 seconds). Increase fire dmg one enemy will receive by 20% (30 seconds) when own affinity is fire.

Character Abilities

Valiance: All allies' attack up by 20%.
Whirlwind Guard: Wind damage taken down by 25%.
Lethal: All allies' critical hit damage up by 15%.

Costume Updates[]

New Year's Weapon[]

11/21/2022

  • Character Skill: Strena's Fortune
       Deal 200% damage to one enemy 3 times. (Critical damage increased by 60%).
           ↳ Deal 200% damage to one enemy 3 times. (Critical damage increased by 60%). Also increase all allies' attack by 15% for 30 seconds when own affinity is fire.

Phantasmal Weapon[]

6/5/2023

  • Character Skill: Draconic Fang and Claw
       Deal 120% dmg to one enemy 5 times (crit. dmg increased by 60%) and increase your atk by 15% for 30 sec.
           ↳ Deal 200% damage to one enemy 5 times (when own affinity is light, dmg up by 25%) (crit. dmg increased by 60%). Increase your attack by 15% (30 seconds).
  • Character Ability: Vigor
       Attack up by 25%.
           ↳ Attack up by 30%.
  • Character Ability: Assault
       All allies' critical rates up by 10%.
           ↳ All allies' critical rates up by 15%.

Memoirs[]

Noelle's Memoir Set[]

Small Set Bonus: Increases chance normal atk will be 3-chain or more by 5%.
Large Set Bonus: Increases chance normal atk will be 3-chain or more by 10%.

Memoir031
A Fleeting Voice Ephemeral Memories Dear Mom,


Well, I'm settling into my new life. Dad says he's sorry he doesn't know when I can go home, but I'm sure he can cure me. I really want to get better and come see everyone again soon.

"A Letter to a Mother (2003)"

Memoir032
A Fleeting Love Ephemeral Memories Dear Mom,


Thanks for the pic of the garden—the kalanchoe look great! Your letters really help me enjoy days I can't leave my room. Dad works all the time because of me, so it must be rough for you alone at home. I'll try to get better as soon as I can. Love you!

"A Letter to a Mother (2009)"

Memoir033
A Fleeting Dream Ephemeral Memories Dear Mom,


Thanks for the letter. Sorry I couldn't write back last month—I'm sure Dad has told you already, but my symptoms aren't good. Still, the researchers are all working hard, so don't worry about me, okay?

"A Letter to a Mother (2012)"

Voicelines (English)[]

  • "We are weapons, so we do not require sleep. At least that's what my sister's memories tell me, and yet I'm *yawn* so very sleepy and...*snore*...*snore*..."
  • "There's a place I need to go, or maybe a place I want to go. Yes, that's it, it's something I want to do."
  • "The world above ground is very different from the research facility. Learning about it on my own is sort of...fun."

Entrance Dialogue File:EntranceFileName.ogg EntranceDialogue
New Wave File:NewWaveFileName.ogg NewWaveDialogue
Attacking File:AttackFileName01.ogg AttackDialogue
File:AttackFileName02.ogg AttackDialogue
Counter File:CounterFileName01.ogg CounterDialogue
File:CounterFileName02.ogg CounterDialogue
File:CounterFileName03.ogg CounterDialogue
Receiving Damage/Debuff
Receiving Healing/Buff File:ReceiveHealFileName01.ogg ReceiveHealDialogue
Giving Debuff File:DebuffFileName01.ogg DebuffDialogue
File:DebuffFileName02.ogg DebuffDialogue
Healing File:HealFileName01.ogg HealDialogue
File:HealFileName02.ogg HealDialogue
Giving Buff File:BuffFileName01.ogg BuffDialogue
File:BuffFileName02.ogg BuffDialogue
Companion Skill File:CompanionFileName01.ogg CompanionDialogue
File:CompanionFileName02.ogg CompanionDialogue
Revived File:ReviveFileName.ogg ReviveDialogue
Death File:DeathFileName01.ogg DeathDialogue
File:DeathFileName02.ogg DeathDialogue
Quest Complete (Unused) File:QuestCompleteFileName01.ogg QuestCompleteDialogue
File:QuestCompleteFileName02.ogg QuestCompleteDialogue
File:QuestCompleteFileName03.ogg QuestCompleteDialogue
Enhancement (Unused)

Noelle also has 6 unique voicelines that consist of just yelling or grunting.

Trivia[]

  • Noelle doesn't know what her favorite food is.[1]
  • Noelle's hobby is sleeping.[1]
  • Noelle's special skill is modifying weapons and tools.[1]
  • Noelle’s flashing red eyes in battle are reminiscent of the Red Eye Disease in Drakengard and the Logic Virus in NieR: Automata. It is often used as a sign of aggression or madness. She is the only confirmed character able to have red eyes and not go insane, presumably being part of her function as a weapon.
  • In Voice of Cards: The Beasts of Burden, Noelle's default outfit is available as a costume DLC for Tralis.
  • Noelle's "Fabled Weapon" costume is that of Red Riding Hood's Paladin costume from SINoALICE.
  • In the memoir "A Fleeting Dream" from the memoir series "Ephemeral Memories", a machine can be seen alongside Noelle.
  • Noelle's Mechanical Weapon costume in NieR Reincarnation is based on No.2.

Gallery[]

References[]

Navigation[]

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