The camp entrance is located near the edge of the City Ruins, however there is a transporter located inside the camp itself for fast travel. There are fences set up in a defense position and the camp itself is hidden in a clearing behind some old buildings. The camp itself is actually quite large and extends back to reveal homes and storage facilities.
Selling some Recovery Items and basic Plug-in Chips. As with all merchants selling plug-in chips, they are always at the highest storage cost possible for their level. His inventory gradually expands on repeat playthroughs.
This woman sells Pod Programs and storage upgrades, allows upgrading of Pod weapons with the right materials, and can be used to to fuse Plug-in Chips up to level 6.
Offers tutorial advice. After route C/D is complete, she will become a merchant selling any remaining Achievements or Trophies: buying one of these will actually award it to the player.
The Resistance Man can offer tutorial lessons and important information for the player.
You can use the jukebox to play various records obtained throughout the game. A bench nearby can be used to have the player character sit and listen: the Jukebox automatically switches off if the character moves away from it.
The Supply Trader who refuses to replace his damaged leg because it is his only remaining original component is a reference to a thought experiment called the Ship of Theseus: the question in both cases is whether the gradual replacement of every part of something eventually causes it to cease to be the original thing, and if so, at what point this occurs.
For unclear reasons, a number of WW2-era German StG-44 assault rifles can be found lying around the camp, along with intact versions of the Broken Firearm rocket launcher caught by fishing. They cannot be used and are simply decoration.