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Overview

"A False Departure; The Irretrievable"

Yudil, also known as the Boor, is a memory character in NieR Reincarnation first introduced in The Sun and the Moon arc's chapter V: Eventide/Noontide (One Thousand Moons).

Appearance[]

Yudil has the appearance of a young man with short brown hair and brown eyes, with a short, red-tasseled braid on his left side. He wears a white open-chested tunic with gold embellishments, along with black and gold jewelry and a black top that crosses along his chest.

Story[]

"I'm here to claim this country's greatest treasure."
— Conversation with a suspicious merchant

Yudil's story is explored in chapter V: Eventide/Noontide (One Thousand Moons).

Character Story[]

Bg00170001

This country is not the only thing covered in sand. Each day is exactly the same as the last, and I find myself in an ever-deepening rut.

What might add color to such a life, I think, is people.

The traveler I pass wears a platinum ring. The merchant before me proudly shows off a vase housing a beautiful flower. Before I know it, both ring and vase are mine.

There are three rules to thievery. One: Keep distance between yourself and fellow thieves. Two: Touch your tools with your ring finger first. Three: Let the shadows guide your escape. Stick to these, and you will officially be a thief. I say this to no one; I repeat it only to myself. How long has this been my life? I no longer even remember what bread bought with my own money tastes like.

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I feel a gaze on me as I sidle through the back alleys of the city.

A pair of eyes shine in the darkness, and a child steps into the light. The starving child examines the bread in my hand with a stare powerful enough to kill. I beckon him over. I do not do this out of spite. It's just a way to pass the time. A game. I show the child some beans I've stolen. I hide them in one of my fists and ask him to choose which of them holds the prize. If he is correct, the beans will be his. Once I see light return to his eyes, the game begins.

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First match. I win.
Second match. I win again.
Third match. Care to guess? ...Ah, right you are. I win.

Hunger dulls the child's thoughts. I have given him every chance to see through my ruse. For I'm cheating him, you see. There is no way he can win. We play until the sun sets, and I never lose. He does not realize what is happening. Not even at the very end. The child cries and cries at his loss, but you know what they say: Temporary charity does nothing for a person in need. I leave the child with one parting thought:

Live. Even if it isn't right.

Bg00170010

Even the greatest of thieves make mistakes. Even me.

This day, a fruit I stole from a stall slips through my fingers. How many years has it been since I was so exposed? Ah, but the fault is not all mine, for the stallkeeper has gone to great lengths to safeguard his merchandise. No sane person covers their products in oil—yet I curse myself all the same for not seeing it. Alas, hunger dulls the thoughts.

As I rush through the market, I glance behind me. Standing beside the bellowing stallkeeper is the child. The very one who lost to my tricks. Though his movements are clumsy, he uses the commotion I created to steal a good deal of fruit.

"Good for you."

That is all I say before melting into the shadows. Time to separate myself from a fellow thief. For this is one of the rules, after all.

Other Stories[]

YudilDM1

The Liberated Duo, Part 1[]

This is a tale from when the boy was making a name for himself as a thief...

"Sorry, boss, but this is as far as we go."

A simple camp sits on the desert sands. The band of brigands who encircle the fire look out into the distance, fear writ large on their faces. For there gazes rest on the White Fortress—also known as the Thieves' Graveyard. Nestled between desert and sea, this great castle awes all who lay eyes upon it. Countless men have snuck inside in search of treasure, countless men have lost their lives.

The brigands at the fire voice their displeasure to their leader, a young thief of meager years. The power and influence of the band has grown rapidly, and they came to the ends of the desert to make an even greater name for themselves. The young thief yells at his ragged men. He knows they must be alert at all times if they are to claim the treasures of the White Fortress. But his fellows are overcome with fear at the sight of the castle, so much so that some take the path of the coward and flee.

The older men yell. The younger weep. The thief sighs as he watches the scene unfold.

A long line of people stand at the entrance to the White Fortress, queued neatly before its impossibly high gates. They are the nouveau riche, come to attend a fine banquet. As they wait, beggars mill about, hoping for the occasional alms or act of charity. The thief weaves his way to the front of the line as though he belongs there. The guard manning the gates stares at him, shocked.

"Begging your pardon, sir, but the line begins over—"

"I do not appreciate being made to wait," interrupts the thief. His attitude is haughty, his voice filled with unwavering confidence. It is a quality held by only a certain kind of person. It cannot be learned or affected; it is something that must be born into. The boy is clad in resplendent clothing. The jewels decorating his garments glint beneath the torches of the gate. Yet though he wears naught but fakes, his attitude tricks the eye into belief. A moment later, the guard concludes he is different from the nouveau riche, and his gruff expression becomes a cordial smile.

"My apologies, sir. Right this way."

With barely an effort, the thief has entered the White Fortress through its front gate. His gorgeous clothing flutters behind him as he walks. The plan is for him to enter alone, then throw treasures out the window so his subordinates can gather them up. It is a clever plan. Nearly foolproof. But...

As the thief follows his guide through a covered passageway toward the great hall, he looks out beyond the walls. He spots several shadows moving under the cover of darkness: his subordinates. Their backs are turned to the castle, their footsteps leading them into the vast desert beyond.

They're leaving me, thinks the thief. They are abandoning their leader.
Ah, but I pity them all.

His subordinates are letting slip the perfect opportunity. Once, long ago, a person called the King of Thieves caused much chaos throughout the continent. Though said to have been the greatest outlaw to ever live, even the King of Thieves had not been able to conquer the White Fortress. Eventually, the King vanished, becoming the stuff of obscure legend. The young thief believes that if he can steal the treasures from this fortress, he will claim the title of King of Thieves for himself. A chance like this will not come again.

As the thief enters the great hall, he finds himself surrounded by corpulent men and women. It is not only the nouveau riche in attendance today—royalty from neighboring countries are here as well. All wear their most wonderful clothing and jewels; all work tirelessly to seem superior to their neighbor. The thief knows these foul creatures garbed in finery seek only to enrich themselves. But as he moves from the great hall to the banquet, and then on to the gossipers in the courtyard, they all treat him with dignity and respect. Not a one realizes his true face.

The thief steps into the secret underbelly of the castle, leaving the fervor of the feast behind. The corridor is dark. No light penetrates its inky depths. The life he sensed earlier fades as the castle begins to show how it gained the name of Thieves' Graveyard. As he leaps over a pit of spikes, great venomous snakes fall from the ceiling.

"It seems the time for cleverness has come," murmurs the thief. As those words escape his lips, the floor begins to fall away, revealing a gaping abyss whose maw threatens to swallow him whole. After avoiding countless tricks and traps, the thief finally reaches the end of the corridor. He finds himself at the pinnacle of the White Fortress: the vault. It is a place unseen by human eyes since its construction. No traps threaten his life anymore; he stands face-to-face with a dusty wooden door. With great care, he pushes the barrier aside. The ceiling is open above him, offering views of all the stars in the sky. And there, in the middle of the treasures from across the continent, rests the thief's ultimate goal.

"There you are," he whispers. "At long last."

The treasure chest sits pretty beneath a beam of moonlight. The lock glints faintly, as though attempting a final, desperate resistance. It does not take long for the thief to notice the weighty chains encircling the chest. They slither and scrape across the ground, dully reflecting moonlight as they move. For they are attached to something. His gaze follows the chain...

He finds it attached to an elderly woman. She rests alone, locked to the chest. Her body is gaunt, her hair a tangled nest. Her tattered clothes are barely worthy of the name. She is mostlike a servant—or a slave. But housed in her eyes is a will too powerful to be contained.

YudilDM2

The Liberated Duo, Part 2[]

The White Fortress. The Thieves' Graveyard.

The young thief has risen to its challenge, and now finds himself facing a slave chained to a chest. Yet he pays this other person no mind, instead drawing his knife. The only sound in the quiet vault is the scrape of metal on metal. He breaks the lock without even the slightest effort. The chest is crammed full of treasures from across the ages. Mirrors made of polished stone. Silver spoons. Staves adorned with animal heads. And thousands of other impossible things. If the thief collected all the items he had stolen in his life, it would not begin to equal the value of the riches before him. He feels as if he might topple into the chest and never emerge.

From the end of her chain, the elderly woman watches him intently. This much treasure will permit him to make a glorious name for himself, and assure his subordinates come crawling back. In his excitement, he lifts up the chest and gazes out from the top of the White Fortress. The massive castle stands betwixt desert and sea. One half of the view is ocean; the other, sand. Yet he cannot see his final destination—his own kingdom. Perhaps he can cross the desert alone at night. It is a reckless idea, mad, but it could be his only—

"I see an unusual conversation partner has been carried to me on the ocean wind," comes a woman's voice. "Once a slave. Now a thief. Oh, but I mark you well."

The thief whirls around in shock. Not because of who, but why.

The bound, elderly woman rests on the floor, a faint smile crossing her face. The thief looks her over anew. Her long hair reaches her chest. Her skin is thin and colorless as papyrus. The heavy chains which bind her have scarred her deeply. He does not recognize her. Yet how can someone he has never met know from whence he comes? No one has ever seen his past before. No one.

"You press your thumb to the blade when using your knife," chuckles the woman. "You may leave slavehood, but it never leaves you."

The thief was not even aware he was doing such a thing. The dull knives given to slaves are not securely attached between blade and handle. As such, they are forced to hold the blade in place with their thumb to prevent its separation. The woman has seen right through him, and he finds himself enraged.

"Silence, crone, before I take your tongue!" But the woman only smiles all the wider.

"Your accent betrays you as eastern-born. You must have been from a well-off family indeed. Stolen away as a child, perchance?"

The thief reels, for she has hit the mark a second time. The woman quickly closes the distance between them, chains rattling behind her. She saw through his secrets at a glance. She guessed his birthplace with a word. She is like a djinn from some cradle tale. One whose form is ever changing so they might confound humans. The woman moves to the thief's side and gently runs a hand over his clothes.

"Be not afraid," she says. "What you see is but a trick, and it is not the doings of a djinn."

Hearing her read his mind again makes the thief want to cover his ears. She has hit upon his secret: the one he buried years ago and has spent his whole life hiding with a desperation bordering on madness.

"Shall I guess why you've come to steal from this place?"

Her voice is low and deep; the fact it comes from such an emaciated body is impossibility writ large. The strange aura around the woman drives a thorn of fear into the thief's heart.

"Enough," he croaks. "No more."

He has his knife at the ready, and could easily dispatch a person so weak and old in years. Yet despite this, he cannot so much as raise his hand, much less remove her tongue. She presses her face close to his.

"You come to laugh at the foolishness of the rich."

He takes a step back. Stumbles. Nearly falls.

"But you have one more motive. The true reason is—"

"No! Stop!" The thief cannot bear another word. Memories of a past he'd kept hidden for so long were now revealed. They threatened to crawl out from the confinement of his mind and spill across the floor like insects.

The next thing he knows, he is falling, a cold sweat clinging to his entire body. As the thief crumples to the ground, the woman stands to her full height.

"Take me with you. I can help."

She lifts arms still bound by chains and urges him to cut her free. The thief looks up. Were he to sever her bonds, what would happen to him?

"Your companions have deserted you, and you cannot cross the desert alone." The woman speaks sooth: the nighttime sands are a world of death. One step in the wrong direction dooms a person to wandering a formless labyrinth until the sun claims them. Perhaps this is the reason the White Fortress earned its other name.

"Very well," replies the thief at last. Knowing he has no choice, he agrees to cross the desert with the woman. He cuts her free quickly, using skills gained from severing rope countless times as a slave. The woman relishes her freedom, inhaling a lungful of salt and sand.

"Now," she says, "Let us begin our journey of salvation."

She throws down her lengthy chain from the top of the castle and the two of them use it to abandon the place. Inside the fortress, the party carries on, its guests none the wiser to the miracle which has just occurred.

YudilDM3

The Liberated Duo, Part 3[]

Footprints leave brief trails in the sand. Having escaped the White Fortress, the young thief and the aged slave move across the midnight wastes. The White Fortress is distant now; no more than a brief spot on the horizon. It is the formerly chain-bound woman who leads him home. She occasionally looks to the sky, checking the direction. They forge onward through the sand, always sure of the way. The gentle night breeze teases her long hair, creating soft waves.

Stars glitter in the night sky. Sand glows under the light of the moon. The sight is beautiful—and yet, it is a world that strains life with trial. The thief wraps his clothes tightly around him to keep the cold away, following the woman as closely as he dares. As they walk, she begins to spin her tale. Certain circumstances led to her being imprisoned in the White Fortress, where she had been made to guard the treasure for many a lonesome year.

"It was there, at the pinnacle of the castle, that she cultivated her power. The magical skill that allowed her to see through the secrets of others."

She chuckles at the deep wounds the chains left on her body, claiming them as prizes rather than scars. As the moon reaches its zenith, they come to a stop. Before them towers a dune high as a mountain. At its peak sits an enormous ship.

"A remnant of a bygone era," intones the woman. "One unable to keep pace with the current."

Devoid of all its propelling force, the stranded ship sits perfectly still atop the mound. The two travelers approach, gazing up at its massive bulk. Though it has rotted over the ages, the masthead still speaks of its former glory. The thief hates boats, for they bring back memories of his days as a slave—memories he had vowed to never think of again. But it is a small sacrifice in the grander scheme of things, so he signals the woman that they will make camp inside. They enter through the side of the rotting vessel. It is a perfect place to keep away from the cruel bite of the wind. Yet the thief cannot calm the unease in his chest. He rips boards from the side of the ship and sets then aflame, as though attempting to burn his memories away. But after a moment of staring at the fire, he realizes something has changed. The woman is gone—and she is not the only thing missing. The chest he took from the castle has likewise vanished. The young thief hates nothing more in the world than being stolen from. His eyes glint like an animal's as he scans the area. Suddenly, he hears a small laugh.

"Shall we continue where we left off in the vault?"

The thief looks in the direction of the voice and finds the woman. The chest rests at her side. She looks down at him gleefully from the bow of the stranded ship, then opens the chest and begins rummaging through its contents.

"I promised to help you, and help you I shall. Now let us trace our steps back to your sealed memories."

She thrusts her arm into the chest and emerges with treasures. Silverware encrusted with tiny jewels. Incense burners with floral patterns. Paintings that fit in the palm of her hand. She pulls forth countless trinkets given as gifts from foreign countries, and the thief finds each and every one of them familiar.

"These are all valuable trade items," says the woman. "Ones which have crossed the sea itself to be here. And it is the worthless slaves who carried them."

The life of a slave is cheaper than any trinket. And the thief's spirit had been broken after his prolonged treatment as something less than human.

"You still have things about your past to tell me, don't you, boy?" The woman sticks her hand into the chest again. Regretting his decision to bring her along, the thief clambers up the ship, hoping to shut her mouth for good. He is one joist away from being able to leap at her. But then the woman produces a ceremonial sword, almost as if she had been waiting for his arrival. The blade is rusted, having long ago been sullied by the blood of another.

"Everything was taken from you as a slave, so you found the evil and tore it out by the root."

His dignity as a human being? The smile of the one to whom he owed his life? All this and more had been stolen from him. The thief recalls how it felt when he took his master's life—an act done in the hopes of reclaiming what he had lost.

"But nothing came back to you," sighs the woman. "And so the slave became a thief."

So I could be the one doing the taking.

False clothes cover the truth of who he is. And now, this woman is peeling them back one layer at a time. She stares at the dumbstruck thief in the belly of the ship and produces her next treasure. It is a verdant gem that shines peacefully under the moon. Its delicate glow is almost hidden by the bright glint of its gold edging.

"You and this gem are much alike." She smiles at the thief—the false gem who has hidden himself in affectation. "You hate being stolen from, and so steal from others instead. You fear loss, so you hoard all you can. Yet all the stolen treasures in the world will not save you. Instead, they will burden you, bending your back little by little until they finally crush you under their weight."

The thief cannot listen to anything else she has to say. She has pulled back the cover on every falsehood that armors him, revealing the truth he so desperately wanted to hide. He adjusts his stance on the beam. As the woman reaches for the final treasure, he grasps the knife at his hip. For he will not permit her to steal any more of his secrets.

YudilDM4

The Liberated Duo, Part 4[]

The shipwreck was meant to be a place of respite for the night, yet the slave woman is attempting to peer into the thief's past once again. Enraged, he leaps from the beam onto the bow where she awaits. Memories of when he was a slave. A past he tried so hard to suppress. The reason he steals treasure. The reason he collects things of value. She boldly stripped the thief bare of the falsehoods that swaddled him, and is now attempting to drag what lies within into the light. There is only one way to silence her: Taking her life.

On the bow, he sees moonlight filtering through golden cloth. The woman is dancing atop the deck, her ragged dress fluttering around her. Seeing this, a sense of nostalgia overcomes him. Deep, deep in his memories, he sees the slave girl—the one who took his hand and smiled at him throughout his days of pain. The woman's expression is achingly reminiscent of the girl's, even though they look nothing alike. The thief can stand no more.

"What you take from others are but fakes," says the woman as she writhes. "You use them to create a self that does not exist."

She tosses the golden fabric over the side of the ship.

"You are just like them—like the rich we so despise. You are a corpse that does nothing but take."

"Shut up!"

He must kill her. He must. Before everything he has built for himself crumbles to ash and blows away. He grips his knife, nicked blade and all, and charges the woman with the force of an arrow. Just as he did when he saved the girl. Just as he did when he took the captain's life. But she sees right through him. She lazily sticks out an arm to ward him off, then extends a foot to trip him off the edge of the deck. He falls with a fearsome scream, rolling over and over down the uncaring face of the dune before slamming into a rock and passing out. The woman gazes down at him with kind eyes.

"And now I have stripped you bare, my fellow thief," she murmurs. She leaps gracefully from the deck. The moon has hidden itself away from the approaching sun. As dawn kisses the horizon, a lone woman strides across the desert. She cradles a young thief in her arms. Clad in his falsehoods, the thief sleeps like a baby. She brings him into the ship and gently lays him down. A single ray of light stretches across the ground, signaling the end of that night's world of death. All that remains of the woman are a set of footprints on the sand. The thief feels an unpleasant warmth on his eyelids. As he opens his eyes, the sun's powerful light filters through the rotting wood, washing over him. He is in the belly of the ship. And with that realization comes another: He has been stripped bare of all the finery with which he decorated himself.

The knife he used to slay the captain? Gone. His fine clothes? Gone. He has nothing. He lies there in a daze. Beside him, etched into the sand, are these words:

Remember the day of your birth.

A bird with a long tail has been drawn next to the phrase. It is the symbol of the King of Thieves—the one renowned throughout the continent.

"She got me..."

The woman he had freed from the White Fortress—the woman who crossed the desert with him—was the vanished King of Thieves all along. She had become a slave, bound to the vault in the White Fortress. What had she experienced in all that time spent with those who did not consider her human? She had spoken of the rich who stuffed themselves at the banquet. She named them corpses who did nothing but take—and then named him the same. And while the thief hates them, he walks the exact same path. The woman had tried to tell him the right way to live. Though abrasive, her methods befitted the King of Thieves.

The thief considers this. He has been stripped of everything. He stares blankly at the sky. How long has it been since he's simply sat and gazed upon a clear blue sky? He feels refreshed—an emotion he thought lost long ago. And strangely, he finds a smile pulling at his lips. A thought suddenly comes to him:

"I should get back. I need to steal some clothes for myself."

He has no need to hide himself in false treasures. All he needs are clothes that will let him run as he pleases. Clothes that let him survive. With his mind set, the naked thief leaves the ship in higher spirits than he has ever known.

YudilHidden01

Ch. 1: The Boy and Prince - Meeting[]

The chaotic hum of people.

The annoying buzz of insect wings.

The sun hanging high above the harbor.

The scent of sweat and seafood wafting through the air.

I dig through a pile of garbage on the side of the street and soon emerge with the leftover bones of a fried fish. And even though it smells of trash and wet and rot, it tastes like a meal fit for royalty to me.

I feel shame for my scavenging, of course, but it's a far more human existence than the life of slavery I led several months earlier.

And more human than the subhuman treatment I experienced back on that ship.

A few bones aren't enough to keep me alive—a fact to which my growling stomach can testify. But without a cent to my name, I've no choice but to steal the leavings of others or hope someone throws a few charitable coins at a starving ten-year-old child.

But such coins are few and far between. If nothing changes, I'll starve to death by the side of the road. I know this.

And only my own strength and skill can change it.

The strength to live.

The skill to survive.

If I don't find some kind of work—any kind—I'm going to die. I understand this logically, but it doesn't make the way forward any clearer.

A few days later, I look up from the gutter where I spent the night and see a boy my age, or perhaps a bit younger. He's running through the streets in finely tailored, expensive clothes, showing he's of a birth vastly different to mine, and even to the comparatively wealthy merchants of the harbor.

At first, I think the boy is frantically searching for something, but when a pack of ruffians appears at the other end of the street, I realize he's running. It's clearly a kidnapping attempt; the ruffians are dressed too fine to bother with a mere mugging.

All of it is a mess that has nothing to do with me, and I have no desire to get caught up in it. But when I go to hide, my eyes meet the boy's. His expression widens, as though an idea has suddenly come to him, and he races towards me with an almost inhuman speed.

I can tell right away that nothing about this is good, but before I can even act, he seizes my hand and begins pulling me down the street.

"Let's get out of here," he whispers.

So he runs, and I am dragged along behind.

I don't understand—and the men in pursuit appear equally bewildered by the development. But the boy does not care; he keeps a firm grasp on my hand and runs, like a knight pulling his princess far away from the enemy.

We dart to and fro throughout the labyrinthine city, and though I trip over myself countless times, he always manages to drag me along.

We tear freshly washed linens down from lines and stretch them into makeshift barricades. We grab handfuls of fish from seafood stalls and throw them to the ground, making it slippery beneath the ruffians' feet. The boy is filled with all kinds of inane tactics to avoid capture, and all I can do is follow along as best I can.

Finally, we emerge at the edge of town. The men have lost our trail, and we are safe. But after putting on such a show, there is no way we can return to the city.

"What the hell is wrong with you?" I wheeze, at last asking the question I should have posited at the beginning. My breath is short and my stomach empty, but exhaustion keeps my anger at a dull roar. In response, however, the boy only maintains his grip on my hand.

"Apologies," he says. "I'm sorry I had to do that. But I am the prince of a distant land."

His expression seems...invigorated, somehow. And as I look at him and see a face that somehow remains beautiful despite being covered in sweat and dust, I understand he is not lying.

And on the heels of that, I understand I have gotten myself into a mess far greater than I ever could have imagined.

Ch. 2: The Boy and Prince - Theft[]

A boy who called himself a prince was being chased by rough-looking men. For some reason, he reached out to grab me—a beggar and stranger—as he made his escape from the city.

"If you're really a prince," I ask once we reach the outskirts of the city, "then why are you being chased all by yourself? Where are your royal guards?"

The boy begins to explain his circumstances. He was traveling with his father when a band of outlaws kidnapped him. Their plan was to hold him for ransom, but he eventually managed to slip free of their grasp. He knew, however, that he would need help to evade his captors for any length of time, and that was when he found me.

"All well and good," I say. "But why me?"

The supposed prince looks at me with sharp eyes, "I picked someone who seemed kind—someone who looked like they would listen to my story and agree to help."

I feel stunned. Sure, I used to be a slave, so I probably look pretty easy to order around. That part makes sense. But when he found me, I was digging through a filthy trash heap—and what about that told him I would be kind?

I may not have an especially high opinion of myself, but this prince is clearly delusional. I mean, I have absolutely nothing to offer.

Sensing my lack of motivation, the prince quickly informs me that an official notice had been issued in his home country. His worried father—the king—has proclaimed that any who bring his son back will be rewarded handsomely.

I stop to think about that. A bit of coin would be appreciated; at the very least, I could bid farewell to my days of digging for scraps in the trash. But I also don't want things to change too much. Yes, I want money, but not if it comes at the cost of my freedom.

Before I can argue or resist further, however, the prince firmly grips my hand.

"It'll be more than worth your while," he says. "Let's go."

Having made up my mind for me, the prince begins pulling me along. I realize I can slip free and run if I want, but I don't. Instead, I just follow behind him in a daze. Maybe my dulled mind is thinking only of survival. Or maybe I just don't have the balls to turn him down.

Either way, the two of us will be alone until we reach the castle. It's a precarious situation, and hunger is quickly going to become a concern. So imagine my surprise when he leads me to a market and says these words:

"Let's steal something from here."

Is that a joke? It sure doesn't sound like a joke, so maybe this prince has a stronger will to survive that I do. Yet at the same time, I feel a wave of excitement wash over me when I hear the word "steal." Even at my lowest point, when I was searching through the garbage for food, I never imagined I might lower myself to this.

"We're going to steal food first," says the prince. "You stay here."

He turns awat from my flustering self and wanders over to a nearby stall. I stand behind the corner of a building, watching him elude the stallkeeper's gaze as he boldly snatches up two fruits and hides them in his clothes. He then returns to me with a nonchalant expression plastered on his face.

"See? Easy."

He beams as he hands me my share. He seems to feel no guilt at all—if anything, the air around him seems even more noble. I don't understand any of it, and I sure as hell don't comprehend what he's thinking. All I know is that this whole "stealing" thing seems far easier than I'd first assumed, and that I can likely pull it off if I just follow his lead.

"Okay," I say. "I'll give it a shot."

I wander back to the stall, waiting for the stallkeeper's attention to waver. The moment it does, I mimic the speed and smoothness of the prince's movement and grab especially juicy piece of fruit.

It looks good. ...Maybe too good.

The moment my fingers brush the skin of the fruit, saliva fills my mouth and my stomach lets out a loud rumble. Hearing the sound, the stallkeeper whips around to find me staring up at him with wide eyes.

"What are you doing!?" he screams as he raises a cooking knife above his head.

Panicked, I race back to where the prince is hiding. He understands instantly what is happening, grabbing my hand and sending us racing off across the city again as fast as our feet can carry us.

I'm like a helpless princess, aren't I?

It's an amusing thought, especially since it arrives as a crazed man with a knife is chasing me through the city.

The Sailor's Tales 1[]

People speak of a mountain that lies far north of here—one that's said to house precious gems and jewels of all different colors and sizes. Rumor, you say? Legend? Ah, but I know it's true, for I once went to the mountain to dig up some of the gems for myself.

I wanted to sell them, of course, but no matter how much I dug, I found nothing. I dug and dug from sunup to sundown, but still nothing. Was it a scam? Or had all the jewels been mined already? Finally, I gave up and looked to the sky—which was absolutely filled with stars. It was so beautiful, all my weariness just melted away.

Suddenly, I heard a whistle and a thud. A star had fallen! And when I picked it up, I realized it was a gem shining brightly in my hand! At that signal, all the stars—all the gems—began falling one after the other, and all I could think of was collecting them. I was going to be rich!

I laughed and laughed...and then I heard a loud rumble. I looked up, and would you believe it? The entire moon was threatening to fall on me! It was way too big for me to take, so I ran out of there as fast as I could. And in my panic... Oops! I dropped all the jewels I'd collected.

—The princess did not smile.

The Sailor's Tales 40[]

I was on an island full of ferocious beasts because I'd heard tell of a very rich man who wanted nothing more in life than the pelt of one of those unique creatures.

My friends were already gone, swallowed by monsters whose teeth were impossibly huge, whose claws were impossibly sharp. I was the only one left; I'd escaped into a cave by the skin of my teeth. The only light I had was the flicker of a candle stub I'd thought to bring, but I proceeded deeper inside all the same.

It was warm. Humid. Sour. The ground was spongy, and the more I quickened my steps, the more my instincts screamed that something was terribly wrong.

Oh, and they were right, for it turned out the cave was the inside of an enormous serpent! Now, the fact I stand before you today clearly means I managed to make my escape. But because I slipped my grisly fate and exited the living cave, none of the other beasts would come near me.

And do you know why?

—The princess did not smile.

1 Record matches the category selection:

Banner Title Event Character Other Character Duration(s)
RecordMarketOfRuseBanner Market of Ruse Yudil 4/27/2023-5/14/2023

Costumes[]

Variations of characters and weapons can be unlocked through the in-game gacha system.

YudilDefaultPortrait

Pilfering Boor (★★)
Weapon: Ceremonial Scimitar
Default Costume

In a kingdom surrounded by sand and sea resides a boy who makes a living as a thief. His skills in skullduggery are excellent, and he has the strength to wield a greatsword despite his thin frame.

Though his overconfident attitude often invites disaster and causes friends to abandon him, his fellow thieves acknowledge his superior technique, as well as his unusual attachment to his targets. Having established a hideout on the outskirts of the city, in recent days he has made a habit of venturing toward the palace in the middle of the city, his eyes fixed firmly on a most magnificent prize.

Force: 11769

HP: 49958
Attack: 4797
Defense: 2955
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Avian Flutter
Skill Gauge: C

Deal 45% damage to one enemy 4 times and increase all allies' attack by 10% for 30 seconds.

Character Abilities

Vigor: Attack up by 12%.
Toughness: HP up by 12%.
Training: Increases chance normal atk will be 3-chain or more by 3%.

GuardianBoorPortrait

Guardian Boor (★★)
Weapon: Night Passage
Obtained through Market of Ruse Medal Exchange

Yu13:0 - Pure Guardian


In all turns of his life, he lives in sin. In a life lived upon rocky seas, upon sand-chafed lands, he chooses to survive by dirtying his own hands.

But perhaps his heart is as smooth and pure as silk. He lives life following his wants, choosing to drown himself in the brilliant darkness of his own avarice.

Force: 19325

HP: 67993
Attack: 7803
Defense: 5091
Agility: 1000
Critical Rate: 26%
Critical Damage: 150%

Character Skill: Faetree's Snare
Skill Gauge: C

Deal 120% dmg to one enemy 3 times and cause them to take 15% more dmg from fire attacks (30 seconds).

Character Abilities

Valiance: All allies' attack up by 12%.
Ambush: Critical rate up by 16%.
Blaze Rush: Increases the stats of equipped fire-affinity weapons by 16%.

AbstractYudilPortrait

Abstract Boor (★★★★)
Weapon: Buried Villa
Obtained through any Summons

Faster than an arrow.
More precise than clockwork.
I pilfer the fruit I desire and add it to my feast.
I cling to the people, towns, and sand before me.

Why, you ask?
Because I have lost my past.

Force: 21819

HP: 68477
Attack: 8237
Defense: 5400
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Djinn's Breath
Skill Gauge: C

Deal 150% damage to one enemy 4 times. Increase all allies' attack by 20% for 30 seconds. Wind dmg up by 20% (30 sec).

Character Abilities

Whirlwind Pursuit: Damage up by 50% on chain attacks of 4 or more, while equipped with a wind-affinity main weapon.
Tempest Drive: Increases the attack of equipped wind-affinity weapons by 100%.
Vigor: Attack up by 15%.

CelebratoryBoorPortrait

Celebratory Boor (★★★★)
Weapon: Darkstrike
Obtained through Congratulatory Dress Summons

That is a stupid question, and my answer is, "I'm not interested." It's easier to get by if you don't think about things like that. You'd get it if you lived here.

Force: 37447

HP: 152162
Attack: 5509
Defense: 5791
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Demons' Regale
Skill Gauge: B

Decrease all enemies' attack by 30% for 30 seconds and enter a provoke state for 2 turns. Decrease all enemies' critical hit rate by 50% for 30 seconds, when own affinity is dark (usable from start).

Character Abilities

Resilience: All allies' HP up by 20%.
Recovery: Recover 50% HP when your HP falls below 50%. Once only.
Caged Vigor: Damage up by 20% when HP is below 60%.

PhantasmalBoorPortrait

Phantasmal Boor (★★★★)
Weapon: Kiku-ichimonji
Obtained through Final Fantasy XIV Summons and Again Into Fantasy Summons

The sword I carry at my hip slices through the air, seeking unseen evil. I move from city to city, traveling wherever wind and whim take me.

Whenever I find evil, I cut it down without hesitation—even if it means I must one day dispose of someone I love.

Though others chide me for being selfish, my conviction never wavers. For I have chosen this life: the life of a samurai.

Force: 35614

HP: 94638
Attack: 10443
Defense: 5619
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Moonlit Snowbloom
Skill Gauge: B

Deal 330% damage to one enemy 5 times (dmg up by 70% when own affinity is light).

Character Abilities

Vigor: Attack up by 25%.
Lucid Pursuit: Damage up by 50% on chain attacks of 4 or more, while equipped with a light-affinity main weapon.
Lucid Drive: Increases the attack of equipped light-affinity weapons by 80%.

AbyssalBoorPortrait

Abyssal Boor (★★★★)
Weapon: Retrospective Broadblade
Obtained through any Abyssal Summons

"I will get the princess to smile, no matter what."
For what? Just steal what you need.
"Shut up! You know nothing! Once I set my heart on a thing,
I will pursue my prey to the furthest edge of the desert."
That treasure is too good for you. Leave it be.
"I obey myself alone. I let no one else bind me."
Yet you don't see how such bindings tighten around your neck.

Force: 37190

HP: 91170
Attack: 10855
Defense: 5601
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Phantom Lion's Jaws
Skill Gauge: B

Deal 330% damage to one enemy 5 times (dmg up by 70% when own affinity is fire).

Character Abilities

Festering Belief: Attack up by 40%. Agility down by 50% (60 seconds).
Blaze Acuity: Increases attack of equipped fire-element weapons by 80% and HP of equipped fire-element weapons by 40%.
Pursuit: Damage up by 30% on chain attacks of 3 or more.

DivineBoorPortrait

Divine Boor (★★★★)
Weapon: Mausoleum Key
Obtained through Divine Boor Summons

I can't stop.
I can't turn back now.
For there is only sand that will swallow you whole.


──────────────────────────────────

If only I could see her again.
If only I could see her smile.
Trivial, immutable wishes that sink silently to the bottom of the sea.

Force: 31864

HP: 101104
Attack: 10846
Defense: 5964
Agility: 1200
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Ephemeral Coil
Skill Gauge: B

Deal 250% damage to one enemy 4 times. Increase all allies' attack by 30% (30 seconds). All allies enter a dauntless state (30 seconds) when own affinity is dark. 50% gauge increase at battle start.

Character Abilities

Valiance: All allies' attack up by 25%.
Void Onslaught: All allies with the same affinity will get damage up by 15% on chain attacks of 4 or more, while equipped with a dark-affinity main weapon (180 seconds).
Fleetfoot: Agility up by 15% for 60 seconds.

NewYearsBoorPortrait

New Year's Boor (★★★★)
Weapon: Karasu Tengu Mimic
Obtained through New Year's Luck of the Draw Summons and Starfall Dress Summons

So close, yet I cannot reach
And my tears are as dry as the sand
No miracle greater than the morning sun
Death may come for me, sudden and swift
Such is the price I pray for that smile

Force: 23801

HP: 100318
Attack: 9271
Defense: 6333
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Tengu's Incitement
Skill Gauge: B

Deal 15% damage to one enemy 5 times. Inflict Compromised to one enemy (60 seconds). Continually recover 20% of your HP for 5 turns when own affinity is water. (Usable from start.)

Character Abilities

Fleetfoot: Agility up by 60% for 30 seconds.
Liquid Haste: Skill cooldown time reduced by 15% while equipped with a water-affinity main weapon.
Bold Vigor: Damage up by 40% when HP is above 70%.

RebornUsurperPortrait

Reborn Usurper (★★★★)
Weapon: Gilded Blade
Obtained through Dark Memory Quests

This is a story of when the boy made his fame as a thief.

A young thief sneaks into the Thieves' Graveyard, defying the wishes of his companions. There, he encounters a terrifying woman who sees straight through his past. When they escape and cross the desert beneath a sea of stars, the woman continues to lay his past bare. Unable to stand it anymore, he brandishes his knife—but he is no match for her.

When he wakes, he is naked in the sand. Though the woman stole everything precious to him, he came to learn of something more important than fine clothes or thievery.

Force: 23438

HP: 72502
Attack: 7928
Defense: 5011
Agility: 1000
Critical Rate: 10%
Critical Damage: 150%

Character Skill: Spectral Calamity
Skill Gauge: A

Deal 250% damage to one enemy 4 times and increase damage of 2x or more chains by 30% for 30 seconds.

Character Abilities

Vigor: Attack up by 20%.
Icewater Guard: Water damage taken down by 25%.
Toughness: HP up by 15%.

Memoirs[]

Yudil's Memoir Set[]

Memoir052
Coin of Another Desert Tales I saw the lonely thief on patrol again today. Merchants have been reporting his thievery on an almost daily basis, so he's been our prime target for a while now.

Recently, I hear he's been focusing on tourists who are entranced by his good looks, so I should remind everyone to remain alert. Hell, this is the same guy who stole the gold right out of my pocket, after all!

"A Guard Captain's Patrol Diary"

Memoir053
Unfermented Alcohol Desert Tales Quiet night tonight. Can't stop thinking about the thief. I mean, he's practically a child! I can't imagine how hard it must be to survive on your own like that.

How did someone so young take up thievery, anyway? Does he have some sort of secret past? Almost wish I could bump into him at the tavern and hear his tale, but I bet he's still into juice.

In other news, the wife's started sneaking my booze when I'm on patrol. Guess I've got another thief to worry about now!

"A Guard Captain's Patrol Diary"

Memoir054
Hooked Fish Desert Tales I saw the thief fishing on the coast at the outskirts of the kingdom. He's got the skills to steal food, so maybe he had a change of heart? Anyway, while I don't approve of his crimes, I almost wanted to cheer when I saw how determined he was to reel something in.

Speaking of, the fish in this area are deliciously fatty. Maybe I'll go catch a couple for myself!

"A Guard Captain's Patrol Diary"

Voicelines (English)[]

  • "Riches from across the world end up here, in this kingdom wreathed by sea and sand. It's a paradise for thieves, and I'm spoiled for choice when it comes to food and clothes—they just, bring it all to us."
  • "Handling a sword isn't my favorite thing, but I do what I must to survive. Sometimes you have to take the life of another to ensure that nothing of your own is taken from you."
  • "I take what I want and live as I please, and yet—are things really going to stay like this forever? Is this, my life?"

Entrance Dialogue "Run, if you can."
New Wave "Hope you don't regret this."
Attacking "Boom!"

"You're open!"
"I'm ready."
"Pathetic."
"Can you handle this?"
"Good to go."
"This ends now."

Counter "Nice try."

"Not good enough."
"Saw that."

Receiving Damage/Debuff "Ugh, don't like this."

"Damn!"

Receiving Healing/Buff "Appreciated."

"Thanks."

Giving Debuff "Suffer."

"Quit actin' tough."

Healing "I got you."

"Chin up."

Giving Buff "Up and at 'em!"

"Keep it up now."

Companion Skill "Get 'em!"

"You got this."

Revived "I'm back."
Death "Not...again..."

"Ngh...nice shot."

Yudil also has 4 unique voicelines that consist of just yelling or grunting.

Quest Complete "I won."

"That was close."
"C'mon, let's go home."

Enhancement "No one will ever take anything from me again."

"Anyone looking to get sliced?"
"The sky's the limit now."

Trivia[]

  • Yudil's favorite food is beans, any kind as long as they're nutritious.[1]
  • Yudil doesn't have any hobbies, but does feel relaxed when looking up at the starry sky.[1]
  • Yudil's special skill is thievery.[1]

Gallery[]

References[]

Navigation[]

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